I tried to replace some of the sounds in UKWXP (specifically with Team Fortress 2 sound effects), but they cease to function in-game.
It doesn't appear too difficult to exchange sounds- I figure so long as it has the same name and is a .wmv. Is there some aspect in which I'm mistaken?
Sound mod issues
Moderator: Staffers
Re: Sound mod issues
WindomXP uses .wav files as sounds, I forgot what else are the requirements. (forgot what Project Rate (Hz) Sample format and I don't know what else since I haven't modded the sounds for long)