"Omake - About Utawarerumono" questions and aswers

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John_Edward
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"Omake - About Utawarerumono" questions and aswers

Unread post by John_Edward » February 24th, 2008, 9:50 pm

First of all, big thanks for translating this, I really enjoyed playing it, and you did a great job :)

Now, I finished the game in hard 1, trying hard 3 and getting owned, so first I'd like to know these things.
They are found in Training -> Omake -> Programmer Iwaki Neko -> About Utawarerumono
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So far, the answers I have found out are...
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Anyone know anything, especially 1,2,8 and 9?

Lynx190
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Unread post by Lynx190 » February 24th, 2008, 10:27 pm

I'm not sure if this is actually spoilers, considering it's part of the actual gameplay mechanisms (and I sure would have had a lot less painful time if I wasn't trying to guess how everything worked), but anyway...
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TakaJun
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Unread post by TakaJun » February 26th, 2008, 6:55 am

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That's all I know...

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A.R.C.C.
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Unread post by A.R.C.C. » February 26th, 2008, 5:59 pm

If #2 is anything that can make him last just another two rounds in the first ambush fight, I'd really like to find out. I'm playing Hard mode 3 my first time around and haven't had a real problem up to this point.
Wai for Kawasumi Mai!

Lynx190
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Unread post by Lynx190 » February 26th, 2008, 10:32 pm

Hard 3 it shouldn't be too much of a problem... pull Derihourai and his generics back and keep Derihourai walled off (line of 3 swordsmen, archer + Derihourai behind, as far back as this formation can be placed)... and put the swordsman who's element is weak against the closest enemy archer (after their first round of moves) on the left of your defensive line (against the water), where he can't be hit by an archer. My first try I didn't do this, the archer saw a good target and came over to attack, I had to rush out and kill him, all the other enemy units turned around and attacked. When I put that swordsman in the safe spot, the AI decided there weren't any good targets and *everything* went after Hakuoro's group initially. (Eventually a lone swordsman turned around, Derihourai's group quickly killed him; the super swordsman then attacked and they killed him too, just need to keep Derihourai safely back for a while until the generics have weakened him). The main trouble was actually keeping Hakuoro and Eruruu alive with everything (damn archers) attacking them.

If you have swordsmen going right after you and not a lone archer messing you up, then I don't know what to say, it must be difference in stats between your regular characters and mine, or random difference in elements. However it's possible to beat Hard 5 with the enemies rushing Derihourai, so it should be possible on Hard 3 as well.

Hard 5 your generics are so weak compared to the enemies that it's a huge mess, the AI just rushes them right away. I had to send Hakuoro and Touka full speed ahead, leaving Aruru and Kamyu to mop up the one swordsman that actually went right at them. Ended up getting 3 kills with the generics (bleh waste of BP) while manipulating the AI's movement just right to keep them alive as long as possible.

John_Edward
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Unread post by John_Edward » February 26th, 2008, 10:45 pm

TakaJun wrote:
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That's all I know...
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Sandal Hat
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Unread post by Sandal Hat » February 29th, 2008, 3:16 am

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