Kohaku magical dungeon
Warachia eclipse- comboable ground throw. =pain. especially when he combos into arc drive. Also IAD rushdowns you like no tomorrow.
Miyako eclipse- her 623b overhead kick has invincibility. LOTS OF IT. Enough to waltz through a C-nanaya 236b slashy and kick me in the face. She can also air throw you while you're on the ground. Free damage sucks. Her 22x quake stomps also hit almost fullscreen horizontally. EX one is fullscreen. Kohaku magical garage
White len eclipse- EDIT: her 623b-esque move. What it does is, she creates about 4 mirror images of her that do the same attack, only with a time delay. So, when she hits you, while she's recovering, the other mirror images are hitting you also. Meaning you have no chance to counter without getting hit, unless you've got a super with invincibility. So, using this, she crosses you up as well as low/overhead mixup. Best bet? Trip her, you'll trade but you're better off in terms of momentum/recovery. Or run the fk away.
Aoko eclipse- . Remember MBR Aoko, with all the laz0rs? Yeah. Except she also has her MBAC 236c except it doesnt require circuit and is much faster. She also has her old 6abc combo with all the followups, which she now does. 3k+ combo ftl. She also has insane air combos, like, jbc jbc airdash bc jbc throw.Emerald table Melty blood texture
Kohaku x Mech eclipse- jC airdash jc combos. >_> She staggers it so she "drops" the combo but since you're probably not blocking high she hits you again and again and again. Oh and guess what? Mhisui support auto drops like 5 vag bombs if you hit kohaku. Her jC mixups/rushdowns are vicious. Mhisui assist has a low laser and 5x vag bomb combo. Both incredibly annoying. Kohaku mainly uses jC like a wh0re as well as a few plants
Dust of osiris
Shit, right? Same as the boss fights, except you need two wins. and passive circuit charge+osiris ad=not very fun. Half moon cannot hold shield, so keep that in mind if you rely on that to avoid osiris's AD.
Akiha HALF MOON for stage 7. Ai is still impressive though. Godly crossups, and painful combos, but not too bad. Does quite a few ridiculous (computer reads your moves) shield counters but it's manageable (read: I got my ass handed to me
times before winning)
G-Akiha for stage
. Much tougher than MBR. Her arc drive drains 100% of your guard meter if fully blocked. Her hitbox is REALLY SMALL(er than you'd expect). She has super armour and is unlaunchable obviously, but if you hit her enough she will flinch. After 1-2 flinches, she will "block" and use an attack that raises firepillars around her on either side. If you're caught in the middle, instant guard crash, otherwise, itll probably hit you once (blockable), appear somewhere else, and then hit you again, so dont let go of back, although I do recommend you try to ex guard them once you're used to the timing since they do heavy guard meter damage. She has a grab that is just riduculous, it DOESNT grab you if you're practically on it, but it grabs you if you're like, behind her head >_> She can also send fire pillars across the screen, usually in groups of three, also high guard meter damage. She also has eye lasers. The lasers themselves dont hit, but where they land (other side of screen) causes fire pillars to appear. What's really bad is, she does it after she knocks you back with finger flick (instant guard crash) or punch, and does it 2-3 times. You can...tech and possibly get hit anyway, or dont tech and get hit. Either way, it's really nasty. She also has an upward swipe with her arm that launches really high, although she doesn't usually combo from it. And best of all, when she's in max mode, she can *drumroll* LAST ARC YOU. yeah, not arc drive, LAST ARC. It's like regular Akiha AD though, and seems quite weak. About the same range as her grab. Nanaya's AAD works nicely on her, but expect retaliation if she doesnt die from it.