So, hypothetically speaking, if it were possible to implement subtitles into Melty Blood, then it would be possible to translate in-battle dialouge as well, right?
Just hoping - though I wouldn't mind listening to the Revolve staff try and imitate Nero either
My preliminary testing over a year ago showed individual subtitles to be completely out of the question. Each arcade mode ending has a different sound bite attached to it, but these sound bites don?t appear to be scripted. The ending sequence is scripted, like story mode, but the context in the scripting is completely different for the moving backgrounds, and I wasn?t able to even overlay any text over the scrolling backgrounds (I?d normally just crash if I tired). Furthermore the scripter is so limited; it doesn?t seem to support accurate enough timing to automatically have subtitle changes, even if overlaying test over scrolling backgrounds was possible. The accuracy rate for automatic changes is to the second, not the millisecond. So far I have not found a way, as it seems scrolling background mode initializes a change in how scripting is formatted).
The opening video for Melty Blood will display subtitles in game, if vobsub plug-in is registered on the computer, though, this is something that will be available in the patch and doesn?t require the video to be replaced.
Without and extreme EXE hack.. one that I doubt anyone really wants to do, I don?t see in game subtitles outside of where they are occurring already.
And don?t underestimate my voicing attempts as Nero, you might be surprised.