Well, when was the last time I did one of these? It?s been a year and two months, that?s how long, and its high time I show off some of the amazing progress on Melty Blood and Melty Blood ReACT.
Technical End: Font
Meet roxfan. This man is your hero. ?Why is this man my hero, TheXev?? The following is why:
Do you see that? That?s not T E R R I N I G M A
like quality, now is it? No, it?s not a veritable width font, but a half width sized font is still pretty damn impressive at this point. This font didn?t require any changes to the EXE, so the EXE for Melty Blood is pretty much finalized at version English5 (the EXE currently in our public Melty Blood patch). This particular picture was taken using roxfan?s first build of the font on 2005/06/30, which was basically just the original font, shrunk to half of its original width.
These two pictures are of the font I?m currently testing under both Melty Blood and ReACT. Right now I?m experimenting with the size of the font in story mode, to see what I?ll need to do to compromise between a readable size, and being able to fit translated dialog into these little boxes. In the 2nd picture, this is the font I?ve tested under the arcade story mode. As you can see, there are some issues with characters that should still be full width, such as ellipsis. Roxfan has written a very simple to use tool, that will convert compatible fixed width windows fonts into the fnt format used by Melty Blood. Both of these fonts are far from finalized. Both of these ReACT screenshots are running under Melty Blood ReACT FT 2.500b. Sadly I doubt I can make story mode very enjoyable under windowed mode. The font will have to remain too small to make it enjoyable.
One thing is for curtain with this font development, I will defiantly include the very first part of story mode (up until the fight between Sion and Shiki) in English with the next patchs.
Technical End: EX3 compression
Today roxfan, our hero, once again greeted me with a pleasant surprise. Today he had semi working EX3 compression working! What does this mean to you? Allow me to show you:
Even with this very early version of roxfan?s ex3 compressor, which compresses all bitmap data in the patch, there is almost a 3mb difference in file size, and that?s not even with all bitmaps compressed yet! This isn?t really important now, but since the final version of the patch has the potential to have 46MB?s worth of RAW bitmap data (this is taking into consideration that we may have to Photoshop every Engrish title screen used during story mode at the beginning of each chapter), its important for us to implement this compression to save some hard drive space on you, our fans?, hard disc.
Here you can see the difference in size between some of the files included within the patch (Options menu, Pause screen we haven?t seen since MB 1.000, and part of the level selection screen).
This ex3 compressor is still being developed, so it?s far from final.
Translation End: What?s been happening?
Well, other then the revision translation Ryuusoul started awhile back, no new progress has been made. For the above arcade mode screen, I just had that one line from Ciel?s story intro translated for testing reasons. The translation itself needs a complete revision before we can continue with new translation work. I also discovered that ReACT?s scripts contain some very minor revisions. Pretty much every reference to when Tsukihime takes place has changed from one year in Melty, to two years in ReACT. My only guess as to reasons for these changes is to take into account that Kagetsu Toyha takes place after Tsukihime, then Melty Blood after that. Melty and ReACT will each contain those differences, so if anyone notices them in the final patch, it is indeed intentional to remain accurate.
Melty Blood specific information
Melty is all ready to go, as far as technical difficulties. Menu?s have been done for a year, so all that is missing is story mode.
Melty Blood ReACT specific information
ReACT right now, is still no where near ready for a menu patch. I?m still waiting on the photoshopped menus, and Daichi has been hella busy lately and has no time to work on them. Not sure what we?re going to do on that front?
I can safely say, without a doubt, the ReACT patch will require you to already have the Final Tuned patch installed! It is far to large for us to include with the patch, and thanks to the post Final Tuned patches including a new .p file, we can patch using 00ft.p instead of 07.p like we had been using during our development. If you don?t have Final Tuned, get a hold of it now as you?ll need it for our patch.
Well, that?s all I can think of right off hand. It?s been almost a year since we?ve had any serious progress on the Melty front, and I?m just glad to see it get back on track. Now that the translation end of Tsukihime is winding down, I should have plenty of translation power at my disposal within a month to start making some serious progress!
*note* Yeah, I know 2.500c is out; I?m updating the front page in a few. I?m sure everything will work just fine with it though.
*update* Oh yeah, I almost forgot a screenshot of the subtitled opening video! Full quality PNG.
These subtitles will not require you to download the entire video, instead we will include a Substation Alpha File that?s very small, and include instructions on how to enable Vobsub to display subtitles when the video is loaded. Vobsub is small, and handy, and yes, it will display the subs within the game!