In Difficulty 5
There isn't much of a strategy to follow that will work 100%:
-Sometimes just dashing directly to the guy and combo with weak attacks and follow with a medium and/or hard attack (or a super if you can) might do the work. Most of the time you may get your ass kicked to the other side of the scene or combo-ed.
-Do the jumping that resembles a parable that goes almost directly towards the enemy (down -> down-forward -> forward -> up-forward -> up) and in the middle of the jump do another jump and dash in the air to where he is (some times just normal double jumping does the trick too) knock his head with the strongest attack (C button) and when landing on the floor (if he didn't kick attack you already) crouch and C button, he will start falling on the ground if he recieved both punches from the crouching attack, at that moment you could C button him again. If done correctly you have a 4 hit combo. Trying different variations (like combo-ing with weack and medium attacks or something) have to be done in order to get a win.
-Watch out for the jaws that come from the floor and the damn birds. To me those two where the most annoying.
As you can see it's more improvising that following a recipe, but sticking a bit to that plan and improvising quite a lot did the trick to me. Besides, I ain't no melty expert at all.
mir wrote:The cpu dies pretty easy to jumpins. Sometimes it tries nero's 2C which can be shielded >.>
Very true. I got that flaw since the times of SFII for the snes... and the sad thing is that it still does the trick pretty well.....
"I settled for that shriek. Those dull vacant eyes... oiled cabbage stench of her...! [...] You know what? I'm sorry if I'm not gonna do this the way you want me to or the way you might. But I will not make an angel out of someone who wasn't an angel...!" -Chief Tyrol, on his beloved wife.
Have you heard about the saying that goes something like "drunk people and kids tell no lies"? Well, that's just a fallacy.