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Which MOVEs u think most powerful /rascally /u hate the most

Posted: November 23rd, 2007, 10:12 am
by okuhoshi
For me

Warc's 236A and red rings
Sion's 2C
Nero's JC and 4C

=________,=

also we can chat about how to defence those moves

Posted: November 23rd, 2007, 12:40 pm
by -[J1N]-
Anything that comes out of a Chaos. ...... That bastard!

Defence? Block up, down, dodge left, run forwar- NO! He's shooting again, repeat process!

Posted: November 23rd, 2007, 10:29 pm
by mir
Nero is indeed a bastard. I really hate his snakes on the grass stage because you simply cannot see them...talk about tactical advantage. His 5B is air unblockable, which really sucks for me. Aside from that, I'm cool with most moves when they behave correctly. Random clash frames piss me off from time to time...

Posted: November 24th, 2007, 12:12 am
by idontknoW
Warc's C attacks,
Ciel's 236C from a skilled opponent,
Anything from Nero, especially 2B+5B and 4C
Any characters' j.C (meh, i've a habit of crouch guarding.)

Posted: November 25th, 2007, 2:51 am
by puKKa
HOA!

Posted: November 25th, 2007, 5:34 am
by marus
Warc's 5C
Sion's 2C (fuck super armor)

Nothing super bad, just something I need to work on. But Warc's moves can just rape my zoning game if I'm not careful.

Posted: November 25th, 2007, 6:34 am
by mir
Warc j2C is pretty fun too. Invincibility on startup, superarmor throughout and clash frames to boot. I have seen it eat/clash all of a HOA!!!! and score a counterhit <.<

Posted: November 25th, 2007, 7:36 am
by okuhoshi
mir wrote:Warc j2C is pretty fun too. Invincibility on startup, superarmor throughout and clash frames to boot. I have seen it eat/clash all of a HOA!!!! and score a counterhit <.<
mostly J2C only use for in the end of Air Combo to get some MC

it could just kill yrself if yr J2C lost attack



Nero's 4C and JC are really piss people off, even a new guy can beat u up sometime

Posted: November 25th, 2007, 8:09 am
by mir
You'd be surprised how often people try to poke you out of a j2C. I throw it every now and then to keep them honest or when I want to push them to the corner. The laugh and the fact that it goes through most moves is just an added bonus.

Posted: November 28th, 2007, 8:43 am
by kensain
Ciel's 214C.
Why? Well because while watching 29 swords zip across the screen the screen the first time is awesome the first time, it can become sooooo boring.

And that frankensteiner style air-throw that Sion knows. Because I always fall for it.

Nanaya's 236. Because an attack that fast and convinient should just not exist, ever.

Posted: November 29th, 2007, 3:58 am
by okuhoshi
CIEL'S 24C is not about the things she throw
the back step she did in can escape any move u try to insert her

Posted: January 4th, 2008, 1:40 am
by khrizz8
not sure if it's in meltyblood but i'vr only played the original mb and mugen.... so sry if its not in mb

white len's 623C
shiki's 236a,b or c.... so fast

thats about it

-Edit-
I forgot about the deer of chaos... so irritating...

Posted: January 16th, 2008, 5:27 pm
by Kria
Because i am a noob on talking about melty blood would someone please explain the numbers (eg 236, 4 etc) ?...

Also, how to activate blood heat, I still haven't gotten the hang of it :cry:

Posted: January 17th, 2008, 8:00 am
by -[J1N]-
Kria wrote:Because i am a noob on talking about melty blood would someone please explain the numbers (eg 236, 4 etc) ?...

Also, how to activate blood heat, I still haven't gotten the hang of it :cry:
To activate blood heat, you need to be on 300% (i.e, on Heat, but not the forced one). Once you're on heat, press J (default) while standing still. For the Act Cadenza (I'm not sure about previous versions), if you try to activate Blood Heat while being attacked, you'll circuit spark(break?) yourself, hitting the opponent back, but resetting your magic curcuit. Also, hitting J in the air will execute an air grab, and pressing J on the ground with a direction (left or right) will also grab your opponent.

Note you can also force activate Heat from 200% - 299%. You regenerate health, but more slowly than Blood Heat, and your Arc Drives do less damage.

About the numbers, they correspond to directional movements, I'm not 100% sure if I'm right about them so I'll leave it for someone else to explain ^ ^"

Posted: January 17th, 2008, 2:59 pm
by Ciel
They are the keypad layout, and it's assumed your character's facing right. So 236 is basically down, down-forward, forward. :P

Posted: January 17th, 2008, 9:42 pm
by okuhoshi
khrizz8 wrote:not sure if it's in meltyblood but i'vr only played the original mb and mugen.... so sry if its not in mb

white len's 623C
shiki's 236a,b or c.... so fast

thats about it

-Edit-
I forgot about the deer of chaos... so irritating...
7 8 9

4 5 6

1 2 3

(1) down backward
(2) down
(3) down forward
(4) back
(5) neutral
(6) forward
(7) up backward
(8 ) up
(9) up forward

Posted: January 19th, 2008, 4:42 am
by noradseven
Chaos's Deer my mortal enemy. SOME DAY SOME DAY I WILL GET MY REVENGE AND THEN YOU WILL BE SORRY DEER HAHAHAHA.

Shions resets. Im all for the nerf Shion, buff White Len.

Don't buff neco arcs you don't want the joke chars being the best otherwise you have something gay like naruto.

Posted: March 25th, 2008, 3:19 am
by Atvaark
i know this sounds dumb, but mech hisui's ranged attacks. all of them. she chains them like crazy when in the hands of a skilled player...that and her backward areal ascension. waaay too convenient. as for the most powerful attack?

in re-act, when white len pops her areal ice spikes special. if you're caught in it, you can kiss 3/4 of your life bar goodbye.

Posted: December 28th, 2008, 2:43 am
by xesias
what i get killed by mostly are ciels frickin knives!!! akihas dam flaming hair!!! and the frickin missles dropping from kohakus frickkin broom!!!

Posted: December 28th, 2008, 4:51 am
by CSXLoser
STOP SHOOTING BIRDS CHAOS :evil: !!!!!!!!!!!!!!!!