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Sound mod issues

Unread postPosted: July 30th, 2010, 6:34 am
by Sofa
I tried to replace some of the sounds in UKWXP (specifically with Team Fortress 2 sound effects), but they cease to function in-game.

It doesn't appear too difficult to exchange sounds- I figure so long as it has the same name and is a .wmv. Is there some aspect in which I'm mistaken?

Re: Sound mod issues

Unread postPosted: July 31st, 2010, 5:30 am
by LavaBall
WindomXP uses .wav files as sounds, I forgot what else are the requirements. (forgot what Project Rate (Hz) Sample format and I don't know what else since I haven't modded the sounds for long)