(Un/Maybe)OFFICIAL Compilation of Windom XP Mods!!

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Rosslyn
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(Un/Maybe)OFFICIAL Compilation of Windom XP Mods!!

Unread post by Rosslyn » January 24th, 2009, 7:50 am

Welcome, fair ladies, and charming gentlemen, to this little exhibit, shall we say, of the newest Mods and Guides to, well, modding. So please, enjoy your stay here and have fun, thank you very much.

~Rosslyn


*****WindomXP MECH MODDING MANUAL*****
You can only mod the mech only in the level of appearance (Mech Part Appearance and Color Scheme Only)

How to mix-up WindomXP Mech Parts (I think it was mentioned already but I will add some things too):

1. Go to the ROBO folder of your WindomXP installation.

2. Now before you attempt to mess up the mech files, MAKE A BACKUP of your original files so you can undo your changes.

3. Choose a target mech for MODDING. For the serial numbers of the Mechs:

► Show Spoiler
4. For appearance modding, only the .x files can be changed. Changing script files will create problems during gameplay (it crashes the game). Now identify the parts that compose the mech. I'll mention some common things:

► Show Spoiler
Note: Some common conventions...
*Files with "_r" (Ex:arm1_r) in the filename means the right mech part, in this case, the right shoulder.
*Files with "_" (Ex:head_) in the filename means it is an UNUSED, ALTERNATE mech part in the game. You can use it by renaming without the "_".



This may not always be the files of a certain mech. For example, Windom 2000 SP1's sword files are named "katana" instead of "sword". You can identify a mech's certain part by:
a. Running Windom XP and going to the Mech Selection screen (Keep this game running!)
b. Renaming the .x files so that the game won't recognize the files (Just add a "_" at the end)
c. Refreshing the Mech appearance by deselecting and reselecting the said mech at the Mech Selection Screen
d. Finding the missing parts and associating it with the renamed file

5. The actual MODDING starts here. Replace the chosen .x file by copy-pasting from the other mech folders to your target mech folder. That's it. Again, you can preview the changes by refreshing its appearance in the Mech Selection Screen.

Note: Since these are all .x files, you can be creative and replace parts with more unlikely things (like replacing iris' crystals with slain mech heads LOL). It's all up to you to make your own badass-looking WindomXP Mech MOD.

Well that's it for WindomXP Mech MODDING. I'm looking forward to seeing new models from you soon! (My reaction for it: "Shingata ka?!"/"A new model?!")
Oh yeah, anything new you have found out that is not indicated in this post will be proven a valuable information, so share them to the people in this thread.

HAPPY MODDING!

(All credits to jezer0)

=========================================================

Mods by jezer0:

Finally, I finished modding all the Mechs! Makes me wanna use them all over again! :D

You can get the whole pack here:
http://ifile.it/igk4cu9
► Show Spoiler
My WindomXP Mech MOD List:
► Show Spoiler
Enjoy!

Edit: jezer0 - My MOD pack only works for Bootfighter Windom XP, for it to work in UK Windom XP, the script files must be overwritten by the UK Windom XP mech scripts.

=========================================================

Mods by Rosslyn

Update: Status: Beta
To be Implemented: Cym's Dress


Ladies and Gentlemen, may I present you all, the Linux Blur.
► Show Spoiler
Its based on my Two favourite Mechs, take a guess who they are :3

Heres the D/L link if anyone wants to http://www.megaupload.com/cn/?d=BFZCCBB4

=========================================================

Mods by deadlylasers:

I took jezer's advice and playing around with the parts were fun. Here's what I made:
► Show Spoiler
kd-08_2
Repented Black Selena (base: Linux Cymbidium)
http://ifile.it/7vz9sfw/repented_black_selena.rar
► Show Spoiler
kd-08_3
The Grunt Queen (base: Linux Anthurium) <==It actually looks kinda like ms-98 on low graphics
http://ifile.it/8gmxwdf/the_grunt_queen.rar
► Show Spoiler
kd-06_2
Y2K (base: Windom 2000 SP1)
http://ifile.it/in27bqm/y2k.rar <==not a virus, don't freak out

I thought Y2K came out very nicely so in celebration of its name I took the screen shot on texture -1.

=========================================================

Mods by Logtaga

Black Comb-Vista Custom
► Show Spoiler
=========================================================

If anyone else would like to have their mod posted, please put your mod in your reply, thank you very much.

~Rosslyn

p.s. Thanks to Logtaga for the original idea =)
Last edited by Rosslyn on January 24th, 2009, 12:19 pm, edited 4 times in total.

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Unread post by Rosslyn » January 24th, 2009, 8:34 am

Reckon I can take the mechs from the original tread and put them here?

Hmm.... hope they dont sue me lawl..
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The Almighty Guide of Mods - viewtopic.php?p=53765

Personal Project: Linux Blur - viewtopic.php?p=53757

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Unread post by jezer0 » January 24th, 2009, 8:37 am

Oh wait. My MOD pack only works for Bootfighter Windom XP. Please include that warning in the first post.
For it to work in UK Windom XP, the script files must be overwritten by the UK Windom XP mech scripts.

I need to remake my mods to fit UK Windom XP.
"Leisure time is best; After a difficult test; Please give me some rest."

~jezer0

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Rosslyn
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Unread post by Rosslyn » January 24th, 2009, 8:43 am

Edit: Done

By the way, do you know any other possible contributers?
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Unread post by jezer0 » January 24th, 2009, 8:45 am

No idea. just let them come and post :D
"Leisure time is best; After a difficult test; Please give me some rest."

~jezer0

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Unread post by Logtaga » January 24th, 2009, 12:14 pm

Rosslyn wrote:Reckon I can take the mechs from the original tread and put them here?
i wish you'd put my "blackcomb-vista custom" from the original thread, i really think its cool, although I didn't upload the file because everybody could just make it themselves lol

*cough*i also wish you'd put me in the credits for starting the original thread lol *cough*

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Rosslyn
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Unread post by Rosslyn » January 24th, 2009, 12:18 pm

Edit: Added (Hope I didnt get it wrong, cause you didnt put a tag on it... I think...)
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Unread post by Logtaga » January 24th, 2009, 12:31 pm

thanks :D i kinda lack attention lol

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Unread post by Message » January 25th, 2009, 7:55 am

Rosslyn wrote:Hmmm... got any suggestions for my mod? About what to add or w/e xD?
Please discuss this in the existing customization thread. Use this thread only to announce customizations.

I'll sticky this thread, but I'm gonna warn you in advance, if you guys start using this as a second customization thread it's going down.

Edit: Splitted junk away to viewtopic.php?t=2826, as requested.
Last edited by Message on January 26th, 2009, 7:22 am, edited 1 time in total.

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Unread post by jezer0 » January 25th, 2009, 9:12 am

Oh. thank you.
Can I request that the unrelated posts in this thread be deleted? To prevent furture mistakes I mean.
"Leisure time is best; After a difficult test; Please give me some rest."

~jezer0

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Unread post by Rosslyn » January 25th, 2009, 10:08 am

Got that.

Thanks for the edit btw.
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Unread post by Gycrix » January 27th, 2009, 6:03 pm

Can i inquire if

img141.imageshack.us/img141/4049/shot029lq5.png

mods like these would be considered appropriate for this thread and if it would be okay to post links?

For those who are wondering, the encryption for the .x files have been cracked, and therefore numerous mods have surfaced, scratch built from applications like 3dmax. They work the same way as the mods you guys have done though, simply cosmetic changes by swapping files, even though some of these would trigger a "illegal data" window whenever the models are loaded, but disappear once clicking ok. It works on online as well. However this is bootfighter exclusive. I believe UK does not accept them.

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Unread post by Logtaga » January 27th, 2009, 9:12 pm

img141.imageshack.us/img141/4049/shot029lq5.png
Dude, I sooo want a link for that >.<
blah blah blah my signature blah blah blah..

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Unread post by jezer0 » January 28th, 2009, 3:08 am

I think you can post links here. It's basically an announcement thread for mods, however they are created.
For the discussion on how to make them... post them in the "Customizing Mechs" thread if you're allowed.

Bootfighter exclusive huh... I'm sure there's some way to make it work in UK Windom XP.
Wow... to think they cracked it already... the future of modding is bright :D
"Leisure time is best; After a difficult test; Please give me some rest."

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Unread post by Break » January 28th, 2009, 7:24 am

Since others seemed eager to put this on a wiki page so people don't have to refer to an edited post all the time, I leave this in your capable hands:

http://www.editthis.info/wiki/Bootfighter_Mods

Meanwhile, Sav and I are definitely interested in how the .x files were completely changed up like that. I'd appreciate it if it were covered somewhere, as that's pretty much the holy grail for modders of this game.
Sapere aude.

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Unread post by Message » January 28th, 2009, 11:32 am

jezer0 wrote:I think you can post links here. It's basically an announcement thread for mods, however they are created.
For the discussion on how to make them... post them in the "Customizing Mechs" thread if you're allowed.
Actually we're not at all happy about this turn of events. Since we were given official permission to translate this game, we do not want to give the author the idea that we somehow leaked the encryption methods used in the game. Modding by moving files is one thing, but actual reverse-engineering is too close too home for our tastes.

On the other hand we do realize that from the end-user point of view, there's not really that much difference. A mod is a mod. Therefore we think it best if you people started your own community about Windom modding, instead of using our forums to discuss it. It's not that you're not welcome here, but we just don't want to enter this grey area at this time.
Break wrote:Meanwhile, Sav and I are definitely interested in how the .x files were completely changed up like that. I'd appreciate it if it were covered somewhere, as that's pretty much the holy grail for modders of this game.
So this question will not be answered in these forums. Sorry.

We will leave the current 'modding' thread up for a while, but I suggest you start looking for a place not affiliated with the original authors.

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Unread post by jezer0 » January 28th, 2009, 2:36 pm

Is that so... I knew there will be some unseen violations when that happens, thus the condition "if allowed".
Alright I understand.
"Leisure time is best; After a difficult test; Please give me some rest."

~jezer0

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Unread post by Gycrix » January 29th, 2009, 10:49 am

Message wrote:
jezer0 wrote:
....
Got it. Glad i'm asked.

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Re: (Un/Maybe)OFFICIAL Compilation of Windom XP Mods!!

Unread post by alchemists01 » February 1st, 2009, 3:03 am

I love you :D

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Re: (Un/Maybe)OFFICIAL Compilation of Windom XP Mods!!

Unread post by alchemists01 » February 1st, 2009, 6:01 am

What the the transforming .x file looks like, As in when u transform into a jet fighter

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