Custom Sound Effects

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Custom Sound Effects

Unread postby ViperXtreme » September 4th, 2008, 1:49 am

Did some rippin here and there from gundam games and dragon ball z, this one came out, some came from Rockfile's custom effects ;)

http://www.mediafire.com/?mmn0mn3zskm

sorry if some of the quality isn't very good, since some came from the PS1 game
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Unread postby ryujin » September 4th, 2008, 6:01 am

Good job! :o , it really adds the gundam feel to the game :)
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Unread postby ViperXtreme » September 4th, 2008, 1:32 pm

thanks, its kinda weird sometimes though since all mechs use the same sound for their weapons/attacks, i have about 3 weapon attack sound files and would love to distribute em according to mech but i guess its not possible -_-
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Unread postby Rockfire » September 4th, 2008, 1:57 pm

Viper, you didn't post mine as well? :o

Heres my pack, Removed, Please look below for download link*
Last edited by Rockfire on September 20th, 2008, 8:02 pm, edited 5 times in total.
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Unread postby ViperXtreme » September 4th, 2008, 2:04 pm

0_o ah, was about to ask you, at least i got yer permission now...:P
Rockfire's custom sound effects.
http://www.mediafire.com/?aug3ohvs739
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Unread postby Wiser Guy » September 4th, 2008, 6:19 pm

Rockfire wrote:Heres my pack, Gundam Overload V1


Hrm...I haven't tested out the sounds yet, but I noticed that you misspelled your "guard" sound file as "gaurd". Not to criticize your spelling skills, but I'm pretty sure that won't work.
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Unread postby Rockfire » September 4th, 2008, 6:28 pm

lol, my bad. I'll put a note near the download. Thanks man

Edit: I've just upload version 1.1, its a small update, and also rectifies that spelling mistake.

Removed, Please look below for download link*
Last edited by Rockfire on September 20th, 2008, 8:02 pm, edited 2 times in total.
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Unread postby ViperXtreme » September 7th, 2008, 2:21 pm

updated mine as well >_>
-changed and toned down the PI2 and PI sound files
-slightly amplified (lil bass) on the beamhit sound
-modified the burner sound
-modified the burst sound
-modded the button select and decide

note that these sounds are just my personal preferences, so i can;t guarantee that you will like em but at least try hehe
http://www.mediafire.com/?k2rchpjor0c
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Unread postby Rockfire » September 16th, 2008, 5:03 pm

I've updated my soundpack, not much of an upgrade but I think you guys will enjoy it.

Download here, "Removed, Please look below for download link*

1.2- Update log
"title_btn_decide" and "title_btn_shift" have been replaced with a more ear pleasing sound.
"PI2 sound effect has been added.
Last edited by Rockfire on September 20th, 2008, 8:01 pm, edited 1 time in total.
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Unread postby Rockfire » September 20th, 2008, 8:00 pm

Big upgrade this time :) Still not enough I feel to call it version 2.0

Anyway here's the file, http://www.mediafire.com/?m9pydfcwdmx

1.3- Update log
"BeamReflect" Has been modified to more accommodate the sound of a beam reflect on the Blackcomb.
"explode_l and explode_m" have been enhanced with a little bass.
"Gaurd" has bass added to it to sound more like a sword impact.
"PI" sound effect has been added
"bullet" sound effect has been changed with a more appropriate sound

Enjoy :P
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Unread postby SavKun » September 20th, 2008, 8:12 pm

Very nice update, as always! Makes playing Windom much more bearable.
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Unread postby Rockfire » September 29th, 2008, 8:59 pm

OK, after extensive work and editing, I'm proud to release version 2.0 of my soundpack. I hope you all enjoy this as I enjoyed making it :)

Update Log -2.0-

"explode_l" and "explode_m" have been replaced with high quality sounds.
"PI2" and "PI" have been replaced with high quality sounds.
"shot" and "shot2" have been combined with high quality sounds.
"title_btn_decide" and "title_btn_shift" Have been replaced with high quality sounds
"Gaurd" has been replaced with a high quality sound.
"bullet" has been toned down abit.
"BeamReflect" has been modified even further.
"burner_f15" has been modified to reflect more of a space age booster.

You can download it from here, http://www.mediafire.com/?3bygissy3ju

Enjoy :D
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Unread postby SavKun » October 1st, 2008, 6:54 am

This is a soundpack i put together after discovering i could rip from PS2 games about 3 days ago...I Finally got a chance to clean it up a bit, but it still needs a lot of work, so I want your guy's input. What should I change? Leave comments and let me know.

Replaced Default BGMS, Menu sounds, and most battle Sounds.

Filesize: 20.5 MB compressed.

http://www.mediafire.com/?eftzzzu2jty

let me know what you think!
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Unread postby Rockfire » October 3rd, 2008, 1:04 pm

This is a small update, it changes a few things, tweaks here and there but nothing major was changed.

2.1- Update log
"tyakuti" has been modified even further.
"BeamHit2" Has been modified to increase sound quality.
"burst01" and "shot2_" have been modified to reflect the new booster sound.
"fannel" has been slightly modified to reflect the new booster sound.
"burner_f15" has been amplified so it can be heard better.

Download, http://www.mediafire.com/?ni3slx2ec3c

Enjoy ^_^
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Unread postby Rockfire » October 21st, 2008, 8:43 pm

Its been awhile since I last worked on this but i've managed to find some time to work on my soundpack. Its a small update and really only changes the sound balancing issues, although there is a new sound effect in there. But I'll let you find that out :D


2.2- Update Log

"BeamHit2" has been amplified so it can be heard better.
"Shot" has been amplified so it can be heard better.
"fannel" has been mixed and edited to give a better and more pleasing sound.
"burst01" has been replaced with a real missile fire sound effect.
"tyakuti" Has been modified even more.

Download...

Enjoy :)
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Unread postby Rockfire » October 24th, 2008, 6:28 pm

Here's update 2.3! not much to say, i've improved a few things and all but nothing drastic was changed.

2.3- Update Log

"fannel" has been amplified so it can be heard better.
"Sword2" has been modified to reflect more of a beam sabre.
"asioto" has been modified so it reflects the "tyakuti" sound.
"cursor27" has been sped up to sound more like a lock on sound.

Download...

Enjoy!
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Unread postby Sprawly241 » October 28th, 2008, 5:40 am

I tried both the Overload and Savkuns mix, and I gotta say, I preferred Savkun's. One of the biggest reasons was that there was no BGM in menus in Overload, and I also just generally liked the sound effects better, Although I have to say the Overload is still well put together. I appreciate the time and effort you both put into these.
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Unread postby Rockfire » October 28th, 2008, 11:23 am

I left out BMG for a reason, Because most people listen to music from an external source rather then the in game music. Therefor any effort I'd put into BGM would be seriously underappreciated. Plus it cuts down on the package size.
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Unread postby Rockfire » January 23rd, 2009, 11:05 am

Bumping, just so people don't forget about this.
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Re: Custom Sound Effects

Unread postby Rockfire » June 5th, 2009, 8:57 pm

Its been a long time, but I've finally got the motivation to start working on my soundpack again.

Update Log - 2.4

"burner_f15" has been enhanced with an engine humming sound in the background.
"fannel" has been extended with a nice rocket trail sound.
"bulletHit" has been amplified so it can be heard better.
"BeamReflect" Has been replaced with a more appropriate sound.
"Sword2" has been amplified so it can be heard better.

You can download the soundpack here.
http://www.mediafire.com/?5vg4nzzsz3m

Enjoy :)
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