- Genocide: (I'll leave the jokey explanation as to why it's autowin to someone who's far better at it than I am. 3)Top Tier:
Good at medium range, has the tools to keep them there. Difficult to approach, making its theoretically heaviest weakness the one that's also the easiest to mitigate.
- 2000 SP1:
Extremely tough to hit with proper application of plane mode, and is solid offensively with its beam rifle and homing lasers. Its durability is much more about having room for error than as a measure of how well the mech survives, due to the mech being very tough to approach as well as hard to strike at range as it moves.
- XP SP3:
Extremely good at what it does - it has great melee (power and range being its critical attributes) as well as the drones that set up for it well, but lacking other options at range keeps it from ranking higher.Upper Tier:
If nothing else, the mech is extremely well-rounded, and is hard to catch in a situation in which it can't apply a proper response. Pretty much above-average in many respects.
Pretty much the long-ranged equivalent of the XP SP3 mixed in with a bit of BlackComb - great options at range, and has the quick laser to pave the way for greater things. Unlike the BlackComb, however, closing against it isn't so difficult.
It has tons of trouble closing, but can do horrible
things to people once there. High risk, high reward.Middle Tier:
Pretty much the standard of balance in this game. Average all around, effective superlaser, with quick but slightly weak melee capabilities.
Versatile crystals add to her offense through no further action on her part, and are devilishly effective en masse combined with homing lasers and fireballs, though she needs time and space in order to pull off her best tricks.
The best durability in the game, but merely average weapons, with the missile storms only having punch on a charge.
XP without its saber, in a nutshell. Trades off engine power and close-range options for slightly boosted capabilities at range.Low Tier:
- 2000 Vanilla:
Loses what made the 2000 SP1 so great. It has durability and retains the SP1's mobility at the cost of the SP1's most effective options on offense.
Simply the most effective of the grenadiers, as it has a decent crazy ball combined with solid grenades....but not much else.Bottom Tier:
Millennium with a much less useful single grenade, a smidgeon more durability, and a bit more melee power. Low weapon power keeps it from making pressing assaults.
Nerfed grenades make them that much more of a gamble, and much less effective. The tradeoff for a better form of a mediocre attack plus a beam rifle is not worth it by any measure.