Bootfighter Guide wrote:Windom 2K/2000
KD-06 Asteroid-0 Windom2K - "2000," "2000 vanilla," or "2K" for short.
Bootfighter Guide wrote:Tiers
Based on 1v1.
These will probably be subject to a ton of debate....
* God - BlackComb
* Top - XP SP3
* Upper - BlackSelena, Cymbidium, 2000 SP1, Anthurium
* Mid - XP, XP-B, Vista, Iris (last two are in Upper-Mid limbo)
* Low - Millenium, 2000 vanilla
* Bottom - Millenium-R, MS98
ryujin wrote:May I suggest "Asteroid?" As the other mech is also "2000" but I call it SP1
Of course, since I just released this guide, the tier list merely reflects what the three writers know, given what we know about the game
And its superlaser...FOR THE LOVE OF GOD, YSK, FIX THIS MECH.
Agent556 wrote:I dont see blackcomb as the invincible mech that the wiki made it out to be...
* God - BlackComb
Break wrote:An increase in throw speed for grenades would do so much for the grenadiers.
Gelmax wrote:Tier lists are usually a bad idea without a big, active, and competent community involved in plenty of discussion about the game. We don't have ANY of that here.
The BlackComb is HARDLY the unstoppable beast you're making it out to be, though. It's pretty much made for anti-beam combat, true, most mechs have at least one solid projectile to fall back on,
...and the few that don't (such as the BlackSelena) are generally high-spec mechs with high melee ability anyway, not to mention that the BlackComb only reflects beams when it's actively blocking.
Besides, it doesn't quite have the generator power necessary to run all its weapons - keep it firing and it'll run low on energy in no time, during which you can close in.
The drones aren't much of a threat (especially with the new lock-on alert system that points out incoming projectiles), and if you can bait it into missing with the high-intensity laser, it's wide-open. Meanwhile, either option drains half its energy, meaning it's got to rely on its beam rifle for a little while.
And, of course, if playing defensively with ranged weapons were as effective as you claim, you wouldn't be ranking the XP SP-3 (whose effective range is only slightly longer than the Millenium's) as #2 while placing the other XPs in the "low" tier (yes, I know you call that tier the "Mid" tier, but it really isn't. It's just that with the BlackComb, charging straight in without analyzing your enemy isn't really advisable no matter how much terrain advantage you think you have.
Besides, tier lists don't take into account different numbers of lives, which are in there for the sole purpose of balancing the mechs relative to each other, and I doubt they ever will.
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