Kinda wonky controls

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Kinda wonky controls

Unread postby Tarage » April 28th, 2008, 4:28 am

Unless I am doing something horibly wrong, the controls to move consist of the arrow keys alone, correct?

Is there any way to incorperate a way to move with wasd, and perhaps turn the canera with the arrow keys? Or is everyone just used to these weird controls.

EDIT: If it would help at all... I'm training to become a video game programer. You guys seem to atleast be in communication with the creator. If he'd like some help with more user friendly controls, I might be able to help code something up...
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Unread postby inferno_flamex » April 28th, 2008, 6:47 am

I doubt that the camera would be changed.. Though.. i dont really know..

from my standpoint... this game is a great replica of official Gundam games... And i think that is how the creator is trying to potray this game...

Note that the camera lockon system of this game is very much identical of official gundam games like...
Mobile Suit Destiny : Rengou VS ZAFT 2.


You can search up that game on YouTube and see how similar the gameplay are.. really...
"When a petanko hugs you, she's hugging closer to her heart"...
~:~:~
"There is no greater love, between a boy and his pillow"
~:~:~
http://www.youtube.com/watch?v=oZ_FT_c3IiQ
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Unread postby Tarage » April 28th, 2008, 10:03 am

I guess I'm going about it from the... oh what was it called... I forget, but it was an SD Gundam fighting game. The controls they used were very intuitive. Not being able to freely look around is kind of annoying.
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Unread postby TakaJun » April 29th, 2008, 12:31 am

There's no way to turn the camera, but you can change the key config.
Read the readme in the patch on how to do that
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Unread postby Tarage » May 1st, 2008, 10:07 pm

I saw how to change some of the key configs, but it would appear the arrow keys are hard coded in.

It would appear this is just another case of bad design. Sorry to bother you guys.
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