Synchrnization problem

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Synchrnization problem

Unread postby Rixed » March 30th, 2008, 8:37 pm

Okay, I`ve got this server running on a 34mbit network, two computers (let`s name them A and B) with 2mbit broadbands. When A connects to the server, it has 50> pings. When B connects to the server, it also has 50> pings. But when they connect together, there are these weird problems with synchronisation. Game 'restarts' at random intervals, saying the "synchronisation problem repaired", but a few seconds later it happens again. What can I do to avoid this?
Rixed
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