Okay, I`ve got this server running on a 34mbit network, two computers (let`s name them A and B) with 2mbit broadbands. When A connects to the server, it has 50> pings. When B connects to the server, it also has 50> pings. But when they connect together, there are these weird problems with synchronisation. Game 'restarts' at random intervals, saying the "synchronisation problem repaired", but a few seconds later it happens again. What can I do to avoid this?