Volinus wrote:Linux Anthurium doesn't have any shield??? I can't find any uses of its shield.
Eh...I tested it out, and apparently it doesn't have a shield...The technique that replaces the shield function, though, quickly charges up the weapon energy gauge.
Volinus wrote:Could anyone post the shielding status of mechs such as reflex beam.....
...I'm guessing you're talking about the BlackComb's ability to reflect beams...Well, it has a 20% chance of reflecting a fired beam normally, and 100% chance if it's using weapon #5 (The big laser attack). I'm not sure if beams fired from the Millenium-R and the Windom XP SP-3 while using weapon #5 will reflect or not, but I'm guessing not.
Oh, and one more thing, it seems that whenever I attack the AI-Controlled BlackComb with the melee attack of the Windom XP SP-3 while it's blocking, the guard will fail, leaving the way to further attacks. It might be due to the first attack hitting an area not covered by the guard of the BlackComb, which would mean the dash attack of the SP-3 would be blocked, but I haven't tested this extensively.
And now, for the stats of the Windom XP SP-3:
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Whistler WindomXP SP-3
Beam Rifle: 100
Two-handed beam sword: 12*6 + 20*(7/8) + 21*6 + 15*(6/7) + 12*(6/7/8) + 150
Shield boomerang: 30x2
All range attack: 40x4
Beam rifle rapid-fire: 50x6
Lock-On Distance: 800m
You'll notice the weird values for the melee attack...Well, that's because how the attack deals damage during a melee attack. Each swing of the sword causes the opposing mech to be hit by the attack numerous times for a combined total of damage. For example, just the first swing will inflict 12 damage 6 times. However, the number of hits during the second, fourth, and fifth strikes in the 6-part melee combo most often vary, due to this inprecise nature of dealing damage. Despite this, 650 damage should be the least you will be able to do if all 6 attacks connect though, as I've never seen it do less damage than that.
From what I've found from wacking the mechs in practice mode with that sword of probably compensating for something, if the opposing mech is larger or if you're attacking their rear, you're likely to hit more times which will cause more damage. There might be other factors as well, such as the positioning of the SP-3 and the opposing mech in the air. Also, since the SP-3's dash attack only utilizes the last three strikes of the melee combo, those three strikes could have a higher tendancy to do more damage than if it was executed as the second half of the 6-part melee combo.
Unfortunately, I don't think it would be a great idea to change your tactics in an attempt to deal more damage with the SP-3's melee attack; considering how hard it is to actually get a strike on your opponent with the SP-3, attempting to deal about a dozen or so points of extra damage using a method which practically relies on luck should be a very low priority.
On another note, I compared the all range attack of the SP-3 and the Vista, and I've found that when considering the cooldown rate, the number of "fangs" the SP-3 and Vista can fire per second is about the same (about 0.4 fangs per second). The SP-3 has an advantage in that it's version is less noticeable as the fangs travel together as one as it approaches the target, but the Vista will launch more attacks overall when two or more bars of the EX gauge are used with the attack; For example, after consuming 5 bars, the SP-3 will fire 20 times total, while the Vista will fire 30 times. The SP-3 also needs to stand still when launching this attack, but the Vista can fire it during a boost dash. So overall I'd say the Vista's version is superior.
Oh, and while I'm somewhat on the subject, what happens when you fire Anthurium Linux's 2nd weapon varies depending on the direction you're holding when you fire it. Holding no direction or forward will use rapid fire cannon shots, holding right will fire five cannon shorts at once upward, holding down will cause her to fire cannon shot then roll backwards, and holding left fires a slow, short-range beam, similar to it's 3rd weapon in its effect.
EDIT: Just a quick update on something else I've discovered. The score that you get from attacking a battleship in blitz tactics equals the amount of damage you deal to it. Utilizing this fact, I found out that the WindomXP's and the Type-B's 4th weapon, MIRV, does 1400 damage total. However, against mechs, it will do only 180 damage at most, as the mech hit by that attack will be knocked down after recieving 180 damage, preventing further damage. Since each missle from the MIRV will do 20 damage, a full slavo from the MIRV will launch 70 missiles.
The missle attack follows a similar property...It will do 320 damage total by launching 16 missles which do 20 damage each. However, the WindomXP's missle attack is capped at 180 damage, but the Type-B's is capped at 200 damage.