Message wrote:Dude. How the eff am I supposed to know? I've never even heard of the bloody thing. I'm not gonna do your homework for you if that's what you think.
I guess I should have worded my above posts better (and shorter).
Well, I wasn't exactly asking for anyone to do anything BUT, just to CONFIRM whether what I'm about to do crosses the line in terms of warez; wouldn't want to unknowingly cross that line and be told to stop later on...
In any case, I'll assume your response implies 'go nuts'. Hopefully will come back with something useful...**Edit**
For anyone watching and Message, if you're interested (yeah, doing my own
homework here lol [0_0]); my conclusion...
So I fired up my 5 year old Windows XP machine for the first time in 2 years. Utawarerumono is on there, and I changed the OS locale settings to Japan. I also found the emulator from Leaf's P/ECE developer page. Though that's where the problems began...
- The emulator supposedly opens up a command prompt window with control instructions. And a seperate window with the actual game that is being displayed. Both crash / close immediately upon opening. I have tried compatibility modes with Windows 98, ME, 2000 and the results are the same.
- The emulator takes 'piece.pfi' files, which seem to be the actual applications / games.
During the past 30 minutes or so, I played around and this is pretty much what I experienced:
- Utawarerumono will check for the P/ECE hardware, and will NOT move any file (let alone .pfi) without successfully detecting it.
- Thus, I searched the .a and .bak files with Susie (and Leaf's plug-ins) in the hopes of finding a .pfi file or similar; nothing...
What I've learned / conclusion:
- P/ECE software is DEFINITELY open-source. The OS and games are compiled and run using the C language, so Visual Studio Basic will suffice.
- Because Utawarerumono checks for the actual P/ECE device when SENDING and RECEIVING data, I find it rather difficult to imagine a working emulator for this. There is nothing that mentions the P/ECE device in the .a and .bak files, apart from the P/ECE menu-screen images. That plus, some driver files in the installation directory.
- Horrendous amounts of reverse-engineering will be required; I'm not too competent with C as it is, and from what I see the .dll files might need some editing; that probably falls under the "against EULA" category.
So I guess I'm not the person to get this emulator working... (navigates to the trainer page)
...Something slightly unrelated though.
While browsing through the .bak and .a files, I came across a label for HARD MODE 6? I know there's that image cut-off bug, but hell... Wonder how hard that would be~
Image editor for the Fate/hollow ataraxia English Translation Project (mirrormoon is NOT translating)
DJMax Korea Veteran Elite Member (Top 350)