Utawarerumono voice patch available

Kemonomimi Discussion

Moderator: Staffers

Unread postby krfsm » March 21st, 2008, 12:23 am

loyalbabus wrote:XP 64 bit edition

I'm quite sure this is the reason it doesn't work. Anyone else tried this on 64-bit XP or Vista?

Please post the .PML file. Use rapidshare or something.
krfsm
Posting more than n00bs
 
Posts: 28
Joined: March 7th, 2008, 6:35 am

Unread postby sleepcoder » March 21st, 2008, 1:54 am

krfsm wrote:
loyalbabus wrote:XP 64 bit edition

I'm quite sure this is the reason it doesn't work. Anyone else tried this on 64-bit XP or Vista?


Well I did, but it did not work here eigther, however I do not have that UTSOUNDS.SFS sadly, so can't help. :(
I've just installed SP1 on my English Vista x64. The game works fine with the English patch.
I'm getting the PS2 version form a friend probably tomorrow, so I'll try then if that's ok with you.

Greets,
sleepcoder
Totally hardly posted
 
Posts: 8
Joined: March 21st, 2008, 1:33 am

Unread postby Azurel » March 21st, 2008, 2:36 am

Here's the link:

http://www.play-asia.com/paOS-13-71-43- ... 43-99.html

Didn't work on the other computer either.. *sigh* I guess I'm screwed... :cry:
Nothing physicaly wrong with the disc as far as I can see...
Azurel
Totally hardly posted
 
Posts: 9
Joined: March 18th, 2008, 2:31 am

Unread postby loyalbabus » March 21st, 2008, 2:43 am

krfsm wrote:
loyalbabus wrote:XP 64 bit edition

I'm quite sure this is the reason it doesn't work. Anyone else tried this on 64-bit XP or Vista?

Please post the .PML file. Use rapidshare or something.


It's embedded in this image, just rename it .rar, although I'm pretty sure you knew that.

http://img180.imageshack.us/img180/1907/ohgoodylu1.jpg

Thanks for checking into it.
loyalbabus
Totally hardly posted
 
Posts: 14
Joined: June 15th, 2007, 6:02 am

Unread postby krfsm » March 21st, 2008, 3:13 am

Oh what the friggin crap.
"The file 'logfile.pml' is must be opened using the 64-bit version of Process Monitor"
("is must"??)

Could you resave the log as XML + check "include stack traces" instead?
krfsm
Posting more than n00bs
 
Posts: 28
Joined: March 7th, 2008, 6:35 am

Unread postby loyalbabus » March 21st, 2008, 3:26 am

krfsm wrote:Oh what the friggin crap.
"The file 'logfile.pml' is must be opened using the 64-bit version of Process Monitor"
("is must"??)

Could you resave the log as XML + check "include stack traces" instead?


Indeed, odd. In any case...

http://img180.imageshack.us/img180/555/ ... egopy8.jpg
loyalbabus
Totally hardly posted
 
Posts: 14
Joined: June 15th, 2007, 6:02 am

Unread postby krfsm » March 21st, 2008, 3:41 am

OK, this log works. I'll see what I can figure out.
krfsm
Posting more than n00bs
 
Posts: 28
Joined: March 7th, 2008, 6:35 am

Unread postby loyalbabus » March 21st, 2008, 3:59 am

krfsm wrote:OK, this log works. I'll see what I can figure out.


I do hope I have been of use, though I also hope that a few thousand process events within a few seconds isn't too abnormal.

Darn eleven games are so expensive, I suppose I can always use swapdisk to get my PS2 past Sony's 'importing games is somehow morally wrong' block and just play the game next to the translated version while running the audio cable through my computers speakers. Not quite a quick fix, but...
loyalbabus
Totally hardly posted
 
Posts: 14
Joined: June 15th, 2007, 6:02 am

Unread postby EvilIshida » March 21st, 2008, 9:23 am

the links of part 1 and 2 are broken. Upload one again please :)
EvilIshida
Totally hardly posted
 
Posts: 2
Joined: March 21st, 2008, 9:21 am

Unread postby flamingspinach » March 21st, 2008, 9:50 am

Are you serious? Those are versions 1 and 2 of the patch, not patches for "parts 1 and 2" of the game, or "parts 1 and 2" of the patch, or anything like that. You don't need them.
flamingspinach
Totally hardly posted
 
Posts: 4
Joined: November 15th, 2006, 3:23 pm

Unread postby sleepcoder » March 21st, 2008, 1:27 pm

loyalbabus wrote:Well, I've certainly got a bug (or me simply missing the obvious)... everything is where I think it's supposed to be and after clicking the utaware-voice.exe, nothing happens. That is, it shows up in 'processes', but there's no game actually playing.


Same problem here with Vista SP1 x64. :(
sleepcoder
Totally hardly posted
 
Posts: 8
Joined: March 21st, 2008, 1:33 am

Unread postby krfsm » March 21st, 2008, 6:40 pm

OK, here's a test version for 64 bit OS:es. It should fail just like before, but hopefully it will help me figure out what is wrong.

For reference, here's how the logs look here:

Running normally:
Code: Select all
[1896] Loader starting
[1896] Before CreateProcess
[1896] CreateProcess succeeded
[1896] Before LoadAndCall
[1524] DllEntryPoint(DLL_PROCESS_ATTACH)
[1524] ApplyPatch
[1524] open_voice_file
[1524] open_voice_file done
[1524] apply_patch
[1524] apply_patch done
[1524] apply_patch
[1524] apply_patch done
[1896] LoadAndCall succeeded
[1896] Before ResumeThread
[1896] ResumeThread returned 1
[1896] Loader quitting
[1524] LoadLibrary_patch
[1524] LoadLibrary succeeded, hModule = 10000000
[1524] apply_patch
[1524] apply_patch done
[1524] apply_patch
[1524] apply_patch done
[1524] apply_patch
[1524] apply_patch done
[1524] read_string_from_table_patch
[1524] read_string_from_table_patch done
[1524] read_string_from_table_patch
[1524] read_string_from_table_patch done
... lots more ...

Running with UTSOUND.SFS missing:
Code: Select all
[1772] Loader starting
[1772] Before CreateProcess
[1772] CreateProcess succeeded
[1772] Before LoadAndCall
[936] DllEntryPoint(DLL_PROCESS_ATTACH)
[936] ApplyPatch
[936] open_voice_file
...stops here until I click OK in the error message...
[1772] LoadAndCall failed
[1772] Loader quitting
krfsm
Posting more than n00bs
 
Posts: 28
Joined: March 7th, 2008, 6:35 am

Unread postby sleepcoder » March 21st, 2008, 8:10 pm

Here is my log then:

Running with UTSOUND.SFS:
Code: Select all
00000048   49.62590408   [1260] UI SetLineArray - Incomming lines: 4351 Current Lines : 4351   
00000049   50.37022018   [1260] UI SetLineArray - Incomming lines: 4351 Current Lines : 4351   
00000050   51.27821732   [1260] UI SetLineArray - Incomming lines: 4351 Current Lines : 4351   
00000051   52.36118317   [1260] UI SetLineArray - Incomming lines: 4351 Current Lines : 4351   
00000052   52.40844727   [5844] Loader starting   
00000053   52.41765594   [5844] Before CreateProcess   
00000054   52.42082596   [5844] CreateProcess succeeded   
00000055   52.42488480   [5844] Before LoadAndCall   
00000056   52.83370590   [5624] DllEntryPoint(DLL_PROCESS_ATTACH)   
00000057   52.83380890   [5624] ApplyPatch   
00000058   52.83386612   [5624] open_voice_file   
00000059   52.83485794   [5624] open_voice_file done   
00000060   52.83489990   [5624] apply_patch   
00000061   52.83496094   [5624] apply_patch done   
00000062   52.83499146   [5624] apply_patch   
00000063   52.83503342   [5624] apply_patch done   
00000064   52.86598206   [5844] LoadAndCall succeeded   
00000065   52.86602783   [5844] Before ResumeThread   
00000066   52.86681747   [5844] ResumeThread returned 3   
00000067   53.46272278   [1260] UI SetLineArray - Incomming lines: 4351 Current Lines : 4351

Running with UTSOUND.SFS missing:
Code: Select all
00000003   3.01506543   [1260] UI SetLineArray - Incomming lines: 4351 Current Lines : 4351   
00000004   4.11323738   [5608] Loader starting   
00000005   4.11386395   [5608] Before CreateProcess   
00000006   4.12693834   [5608] CreateProcess succeeded   
00000007   4.12808895   [5608] Before LoadAndCall   
00000008   4.30871058   [1260] UI SetLineArray - Incomming lines: 4351 Current Lines : 4351   
00000009   4.48260641   [5808] DllEntryPoint(DLL_PROCESS_ATTACH)   
00000010   4.48309422   [5808] ApplyPatch   
00000011   4.48312998   [5808] open_voice_file   
00000012   5.70868874   [1260] UI SetLineArray - Incomming lines: 4351 Current Lines : 4351   
00000013   5.70897293   [5608] LoadAndCall failed   
00000014   5.70900249   [5608] Loader quitting   
00000015   7.31610727   [1260] UI SetLineArray - Incomming lines: 4351 Current Lines : 4351
[/quote]
sleepcoder
Totally hardly posted
 
Posts: 8
Joined: March 21st, 2008, 1:33 am

Unread postby sleepcoder » March 21st, 2008, 8:38 pm

I want to add some less significant information too.
When I run utaware without your voice soft it runs fine, but when I run it with your loader, it disables Vista Aero, which indicates, that something not officially supported also happens aside form the game halting.
The game installed itself to:
Code: Select all
G:\Program Files\Leaf\??????????????DVD??

Normally 32bit progs should be installed to
Code: Select all
Program Files (x86)

Running utaware-dvd.exe directly, works fine however...
sleepcoder
Totally hardly posted
 
Posts: 8
Joined: March 21st, 2008, 1:33 am

Unread postby loyalbabus » March 21st, 2008, 8:38 pm

Here are mine...

Running with UTSOUND.SFS:
Image
Image
[2292] Loader starting
[2292] Before CreateProcess
[2292] CreateProcess succeeded
[2292] Before LoadAndCall
[2872] DllEntryPoint(DLL_PROCESS_ATTACH)
[2872] ApplyPatch
[2872] open_voice_file
[2292] LoadAndCall failed
[2292] Loader quitting
[3456] Loader starting
[3456] Before CreateProcess
[3456] CreateProcess succeeded
[3456] Before LoadAndCall
[3956] DllEntryPoint(DLL_PROCESS_ATTACH)
[3956] ApplyPatch
[3956] open_voice_file
[3956] open_voice_file done
[3956] apply_patch
[3956] apply_patch done
[3956] apply_patch
[3956] apply_patch done
[3456] LoadAndCall succeeded
[3456] Before ResumeThread
[3456] ResumeThread returned 3
[3456] Loader quitting



Running with UTSOUND.SFS missing:
Image
Image
[2292] Loader starting
[2292] Before CreateProcess
[2292] CreateProcess succeeded
[2292] Before LoadAndCall
[2872] DllEntryPoint(DLL_PROCESS_ATTACH)
[2872] ApplyPatch
[2872] open_voice_file
[2292] LoadAndCall failed
[2292] Loader quitting


Edit:
My game is installed to C:\Program Files (x86)\Utawarerumono if it matters.
loyalbabus
Totally hardly posted
 
Posts: 14
Joined: June 15th, 2007, 6:02 am

Unread postby krfsm » March 21st, 2008, 8:46 pm

sleepcoder: In your first example, is there no error message box popping up? I'd expect a box with "Error: ResumeThread returned 3" to pop up. Also, does the log end there? (no "Loader quitting" afterwards?)

Anyway, try if this works better:
http://rapidshare.com/files/101321024/U ... 2.zip.html

Post log again if it doesn't work.
krfsm
Posting more than n00bs
 
Posts: 28
Joined: March 7th, 2008, 6:35 am

Unread postby sleepcoder » March 21st, 2008, 8:52 pm

Sry I messed up copypasting. :)

Code: Select all
00000052   52.40844727   [5844] Loader starting   
00000053   52.41765594   [5844] Before CreateProcess   
00000054   52.42082596   [5844] CreateProcess succeeded   
00000055   52.42488480   [5844] Before LoadAndCall   
00000056   52.83370590   [5624] DllEntryPoint(DLL_PROCESS_ATTACH)   
00000057   52.83380890   [5624] ApplyPatch   
00000058   52.83386612   [5624] open_voice_file   
00000059   52.83485794   [5624] open_voice_file done   
00000060   52.83489990   [5624] apply_patch   
00000061   52.83496094   [5624] apply_patch done   
00000062   52.83499146   [5624] apply_patch   
00000063   52.83503342   [5624] apply_patch done   
00000064   52.86598206   [5844] LoadAndCall succeeded   
00000065   52.86602783   [5844] Before ResumeThread   
00000066   52.86681747   [5844] ResumeThread returned 3   
00000067   53.46272278   [1260] UI SetLineArray - Incomming lines: 4351 Current Lines : 4351   
00000068   54.52469635   [1260] UI SetLineArray - Incomming lines: 4351 Current Lines : 4351   
00000069   55.54015732   [1260] UI SetLineArray - Incomming lines: 4351 Current Lines : 4351   
00000070   56.55620193   [1260] UI SetLineArray - Incomming lines: 4351 Current Lines : 4351   
00000071   56.71059799   [5844] Loader quitting   

Error: ResumeThread returned 3 does pops up, but the log includes:
Code: Select all
00000066   52.86681747   [5844] ResumeThread returned 3

So I thougt it's obvious...
sleepcoder
Totally hardly posted
 
Posts: 8
Joined: March 21st, 2008, 1:33 am

Unread postby krfsm » March 21st, 2008, 8:57 pm

OK, then I think I understand what's going on. Could you try the new version in the post above?
krfsm
Posting more than n00bs
 
Posts: 28
Joined: March 7th, 2008, 6:35 am

Unread postby loyalbabus » March 21st, 2008, 9:04 pm

krfsm wrote:OK, then I think I understand what's going on. Could you try the new version in the post above?


Image
IT WORKS! ALL HAIL YE HERO OF PROGRAMMING! Seriously, thank you and now your patch is even more compatible!
loyalbabus
Totally hardly posted
 
Posts: 14
Joined: June 15th, 2007, 6:02 am

Unread postby rhosangjin » March 21st, 2008, 9:36 pm

Hi guys, I don't know if this error was ever reported but I followed all the instructions on the patch installation and copied the utsound.sfs file over from the DVD but when I try to run the game through utaware-voice, I get an error msg saying:

Error: LoadAndCall (0xE1C2F3B3)

Can anyone help me?
User avatar
rhosangjin
Totally hardly posted
 
Posts: 9
Joined: April 11th, 2007, 6:12 am
Location: Tampa FL, USA

PreviousNext

Return to Utawarerumono Chat

Who is online

Users browsing this forum: No registered users and 1 guest

cron