meh wrote:In any battle (I've even managed to trigger it in the second tutorial, although not consistently) when a character attacks an enemy or heals another character and a red combo circle appears, the game immediately crashes.
I don't experience any of the other problems mentioned, but tried changing the display to 16-bit, running through applocale, setting CPU affinity etc. anyway. Nothing works. I haven't got past the second battle in the story because of this.
Patch v1.1 installed from DVD
Windows XP Pro SP2
Pentium Dual Core (it's a Core 2 Duo in reality) E2180
nvidia 7600GT, driver version 169.21 (current non-beta version)
hahahahaaha wrote:I guess my problem is more of an isolated case since it looks like everyone else's bugs are appearing wayyy past where i am...=(
Ryuusoul wrote:Having a legitimate version of the game usually helps.
Henduluin wrote:Start up the game, open the taskmanager (just ctrl+alt+del), find the game, then right-click on it. Select "set affinity (I think that's what it's called in english, bottom option) and make sure only one core is chosen.
Again, not entirely sure if it'll work and it's a rather roundabout way to do things, but it might just help for now.
Message wrote:Shirakani wrote:cpukiller and any/all other apps that slow apps down by simply taking up cpu cycles fails horribly.
Hence the suggestion to use thread master.
People who are having this problem, when you use the 16bit solution, do you also need to run in compatibility mode?
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