Farland Symphony: Status - Updated Thursday, Thursday April 1st, 2010
Update: Taka facepalmed at the script, so he's checking the translation again. Everything's back on track.
Executable text: All done.
OP Subtitles: All done.
Graphics re-editing: All done.
Item descriptions: All done.
Magic descriptions: All done.
Object descriptions: All done.
Tech descriptions: All done.
Script insertion: All done.
Installer: All done.
Current list of things to do:
1. Reword weapon descriptions. (102/102 done)
2. Reword armor (41/41 done) and accessory (56/56 done) descriptions.
3. Insert, format and test. (Tested script 19 of 19.)
4. Whip Daichi to work on the images.
5. Beta testing. (In-progress)
It looks like a long road, but once these descriptions are done, the rest should follow quickly.
The original post is below (sans installer information, forgot to use strikeout).
Okay, I've been a bit slack with the project since I've been working with uni and with other groups and their projects, but I'm back at it again. I'm currently re-inserting all the script due to screwed up formatting and some other issues. All the item descriptions are translated, but there are 2 screens which use the same descriptions but have different character limits, and the game doesn't wrap text correctly in one of the screens when using a line return command. So the item descriptions will probably need to be reworded in order to fit both screen limits and wrap correctly. Some of the graphics were done, but the translation has been checked since then and the old translation contained errors, so the graphics need to be re-done. So to summarize, I need to finish re-inserting the script, re-word the item descriptions, and then have Daichi edit the graphics again. I will try to keep updating this post whenever I've done something. Later.