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The technical side of translating

Unread postPosted: October 8th, 2008, 1:48 am
by miserable pile of secrets
A quick question to translation teams,
how do you guys go about translating a closed source game, is there a resource hacker for each different engine or is it some universal tool?

Unread postPosted: October 8th, 2008, 2:24 am
by AlinSabel
LOL. *applies universal tool to random Japanese game and gets instant English!*

...no, there is no universal tool. There are various extracting (and packing) tools for the more common visual novel engines (and their related data storage types), but there are also games that require tools to be made for them.

Unread postPosted: October 8th, 2008, 2:29 am
by miserable pile of secrets
Good to know, thanks.

Unread postPosted: November 6th, 2008, 4:33 pm
by Nik_
I have a related question.
How do you create the tools for games? Because these games is a closed-source programs with antidebugger/antidecompiler protection after all.

Unread postPosted: November 6th, 2008, 9:18 pm
by AlinSabel
Just like how many of those FPS you play were based on the QUAKE engine (Quake, Half-Life, etc.), many of the VNs run on engines like NScripter (modification is called ONScripter) and KiriKiri. The former is free to use for commercial use, the latter is available under the GNU General Public License. The ONScripter clone of NScripter is free software.

Unread postPosted: November 6th, 2008, 10:14 pm
by Nik_
Ok. Then next 2 questions ^_^
1) How do I know exactly which engine game use?
2) What did you do if developers of game use their own closed-source engine?

Unread postPosted: November 6th, 2008, 10:23 pm
by AlinSabel
I think they publish which engine the game runs on... You can also check here.

And... I dunno about that last one. o.o

Unread postPosted: November 6th, 2008, 11:25 pm
by Nik_
Sad...
Generally, i want to translate that game(not to english, though ^_^). I understand the structure of *.AFS archive, but what next...
And then I try to run debugger along with game, it(game) say, that I must go by forest and that's all.

Unread postPosted: November 7th, 2008, 7:13 am
by LoSs
There are tools for 12R

upd: search KID DAT extractor for extracting and contact me on irc for insertion script(it can take awhile to make).

Unread postPosted: November 7th, 2008, 9:32 am
by Nik_
LoSs wrote:There are tools for 12R

It'll be great if you give me some info about it ^_^
Because I didn't found it.

Unread postPosted: November 7th, 2008, 10:22 am
by AlinSabel
Apparently he's gonna ask the guy who was working on it (but gave up because he was lazy)... so some more information will be coming soon? :D (I asked LoSs on IRC)

Unread postPosted: November 7th, 2008, 10:27 am
by Nik_
Thanks in advance. I'll be waiting ^_^