Well, Yoda's like a psychic hamster, and just as hard to kill (but not impossible).
The characters are more or less balanced,
The Critical Finishes...some of them are pretty cool, but others are just 'meh', while the mechanics behind them are sound to ensure they're not easy to abuse...
Online is unbearable due to lag, although a lot of that got to do with locality (I'm in Australia, which is both miles away from anyway, and about 5 years behind on internet speed). Still, some means of specifying where/who I play against would have been appreciated.
CAS...I can't help but feel there's less stuff than in SCIII, although it is better rendered, and DLC should fix that in a whiles. The whole 'skills' thing...seems kinda lacklustre. I do, however, greatly appreciate the ability to tweak voices and body build.
The story mode...epic fail. Each path lasts a whole of 5 minutes on average (not an exaggeration), with very little different to what was happening in SCIII (that is, next to no progress apart from a few key characters). Most characters don't even get an animated epilogue beyond what they do with Alogl and the swords immediately after beating him, with just a mundane stanza of text giving a scant description without so much as some art to go with it. Although seeing Amy push Raphael off a ledge, only for the announcer to declare RING OUT!! is good for a lol.
Tower of Souls...WTF!? First of all, no story to go with it. No anything in temrs of exposition, unlike the alt mains for SCII and III, reducing it to just a survival/mission mode with no motivation or depth other than beat guy, get equipment.
The 'guest' characters (guest artist really) seem out of place, (Angol Fia doesn't even look right compared to the other characters), and I resent that their weapons can't be used by CAC, especially since their movesets are exact ports of existing characters.
The lack of any hidden characters (like Night Terror in SCIII) is mildly disappointing, but no big loss. I also think that, since they've got Star Wars characters anyway, they should have given Yoshimitsu the lightsaber katana his Tekken counterpart wields.
In short, this game feels incomplete, if not rushed. All the effort spent of online play and ambient lighting might have been better spent hiring some gods-damned writers to finish what they started.
Still, I bought the game for its character creation, which hasn't disapointed me. But even if you buy KFC for the fries, you expect the chicken to be good along with it.
I like the game, don't get me wrong, I just think theres no excuse for it not being better.
On s side note, what do you think the canonical ending will be if they make another Soul Calibur game? Personally, I think it'll be along the lines of Siegfried fought Nightmare and won, but lost against Algol. Kilik then defeated Algol, restored the Embrace of Souls (as seen in his ultimate weapon) and roams the world keeping it safe.