I just compared it to F/SN as the one most people here familiar with... Artwise, Story, Music, plot, reputation&popularity, i just think F/SN is better...
That's the relevant quote. You said nothing about each of those aspects of the games, all you said was FSN has it better. I can go into a whole essay here...
ahh shucks, why not.
Art - FSN and Crescendo use drastically different styles of art. Impossible to compare and say which is better, but it's worth stating what each of those are and which is more effective. Crescendo is much more somber, with muted colors and a brown/drab palette. The mood is nostalgic, and the lack of hue diversity keeps you intellectually in the same place. Your mindset and your attention is stablized, and the only thing that changes is the pitch of your emotion, which the game grabs and slides up and down. Crescendo is also much rounder. There's not a lot of straight lines and many curves. The feeling is softer (of course, it's romance), and warmer. All this is reflected in the story.
FSN is much more colorful and lively. The palette is all over the place, the edges are straight and hard, lighting is used to creating excitement. In contrast to Crescendo, which keeps you stablized intellectually, FSN flails you all over the place, making it hard to focus on a central theme. Just like in the story, you have no idea where it's going. This isn't bad in the story, but in the art the lack of consistency is harmful. The result is that the art produces nothing to grab at you. The hard lines also keep you at an emotional distance. Whereas in Crescendo the softlines embraces, the hard line here repulses. That's fine, not every story needs for you to become visually/emotionally (that is, become emotionally connected through visual hints) connected, but there's nothing here.
Overall FSN doesn't do anything with the art. It's serviceable, but chaotic. On the otherhand, Crescendo's art is deliberate and good.
Music - I know nothing about music. I liked both sets of bgms, and both did their jobs well. FSN's is exciting/emo at turns, while Crescendo is consistently nostalgic.
Character Development - FSN's characters are laughable. Shirou is the most one dimensional protagonist ever (if you want to talk about 'literature' that is, I'm sure you can find worst protagonists in anime). All he has is his superhero complex, please. At the end he either decides that he wants to save people, or that he should be more apathetic. This is just juvenile, unrealistic, and pure junk.
Meanwhile Crescendo's characters deal with issues of maturity, society... It's coming of age story actually has the protagonist come of age. He learns what it means to be an adult and realizes that he's ultimately NOT an adult. Shirou just goes from stupidity to another form of stupidity. The supporting cast is a cast of cliches.
For development on Rin's character, see Kare Kano's Yukino.
For development on Saber's character, see King Lear, or for you Otakus, Ran. The Japanese adaptation.
And I can go on and on. The characters are NOT well developed. If you think they are, then you do not know what development is.
Win by far: Crescendo
Plot - FSN has an extremely complex plot with heroes and magic that's somewhat interesting but nothing special. Crescendo has little plot to speak of. The protagonist is friends with several people, he falls in love with one of them. How/why, how love changes him, how it forces him to grow is the main focus of the story. Read above, character development.
Back to FSN. The plot... is extremely disappointing. It's disappointing in the sense that it promised so much more and failed to deliver. Here I'm going to make the case for why it's ultimately for kids.
FSN's plot pulls so many punches. In order to be a harem, Nasu forces all the female cast to fall in love with Shirou. The setup was one of Battle Royale, 7 mages, 1 goal. However, the end result was a ridiculous love comedy where Shirou befriends everyone and sleeps with them. What in the world. The ending should've been logically, the battle between the two former allies, Rin and Shirou. But Nasu doesn't have the courage to go there.
The quest for the grail is traditionally one of greed, over ambition and lust for adventure. All of these themes are absolutely ignored in FSN as it chose to focus on FRIENDSHIP and ALTRUISM.
To control the grail is to control the greatest source of power in the world, and Shirou/Rin/Illya don't really want it even as they put their lives on the line to obtain it. Once again, Nasu simply lacks the paunch to explore adult themes.
Even the sexuality in the story is extremely toned down. There's an extremely pure and innocent sexual dynamic between all the characters. (Tsukihime also suffers from this, but to a lesser extent). All of you that have been in sexual relationships would immediately recognize how the portrayal is extremely unrealistic. This is not
the case in Crescendo.
FSN is for kids like Star Wars is for kids. It's not Finding Nemo, but it's definitively Pokemon. (heck, the comparison is actually extremely apt. It shares many of the same lessons and moralizations as Pokemon).
I read somewhere that despite being published later, FSN was actually conceptualized earlier than Tsukihime. FSN was the story that Nasu wrote when he was a teenager, and it bloody shows. It lacks entirely the sophistication found in Tsukihime, and that's why it's
instead of 9.
Win: Tied, both have plots which do not add to the story.
PS: I just want to mention that Tsukihime is a sophisticated adult story with characters that are emotionally mature. While the Tsukihime cast mostly is teenage, they act as if they're adults. This was changed in KT for the fanservice, and the difference between the two is actually the best demonstration of deliberate kiddification. First add younger characters like Len and Seo. Secondly, drop all side character's emotional backgrounds. Thirdly, streamline all relationships to sex without complications.
Result: Generic hentai fare! But of course it's just a fanservice disk. I like it regardless.