The things that can be easily balanced, yes. However, as I said in my last post, the JASS (which makes up the mechanics behind just about 2/3 of the skills) is essentially scrambled and extremely hard to understand. I have a very limited knowledge of JASS, and my only friend who is good with JASS is very busy right now. He told me that in a few months, at the earliest, he'd help me recode the triggers but I am not expecting much. He's a busy person, and I really can't force him to do anything. Skills like Gae Bolg are easy enough to balance (Both Single target & AOE) because they are done entirely in the object editor, however, skills like Zabaniya and Excalibur and Enuma Elish and (believe it or not, it's entirely JASSed, damage is not decided by the Stampede skill it's based on) Gate of Babylon will be harder to change numbers for without extensive JASS experience, which I am acutely lacking in. (Run on. Yeah, I know. I'm too lazy to fix it. Maybe tomorrow.)
I really don't intend to do any balance changes until it's fully translated though. There are two balance changes I've made so far, that I believe are okay to do. I'll be doing more changing according to Fate / Stay Night canon, but Lancer in the game has Rank D Magic Resistance. I upgraded it to Rank B as it is in the Visual Novel. In addition to this, the charge-up time for various skills, like Excalibur, Gae Bolg, Enuma Elish, Broken Phantasm, and others, was between .1 and .5 seconds longer than the tooltip claims. In these cases, I reduced the charge-up time to match the tooltip. (Note: The only skill that was above .1 seconds longer for chargeup than claimed in the tooltip was Broken Phantasm, it had a 2.5 second charge-up and it claimed 2 seconds. Everything else said .1 more than the tooltip.)
I'd also like to change a few of Lancer's skills, to fix them, though it appears in 1.2c they work properly, so that is another reason to switch to it. The skills are, Backward Leap (Such short range in 1.25g, I'd like to buff this, because it's really pointless for the cooldown when you can buy a blink scroll. It has very very limited applications, I have only used it or seen it used to dodge Unlimited Blade Works or Bellerophon, but most of the time it only works to dodge Unlimited Blade Works. In fact, I think that it should be a forward leap, but I'm unsure if that would be correct. I think it would, judging from his fight with Archer, and (spoiler tag for the sake of safety)
Cu Chulainn's Rune of Death Matches, according to Wiki
) and Battle Continuation.) Battle Continuation does not work properly under any circumstances in 1.25g in my experience, it only works one time. It might not suit the thing under the spoiler tag though, because it could be used to run. I've never seen a successful application of his stun rune either, and I think the delay should be shortened.
I'm really not that good of a reference for balancing, considering I only main 3 heroes out of the 13, and my favorite (but not my best) is Lancer, and I'm obviously biased towards him.
I have not done any extensive testing yet, so I can't say whether or not these balance changes are warranted, but I'll start to do more testing as I make more friends who are interested in playing it and I have at least 4 heroes fully translated. I'm unsure whether or not to continue with 1.25g (because it seems to me to be more balanced than 1.2C) or to copy over my progress to 1.2C.
For anyone interested in helping me test or playing just about any version, my account name on bnet is 134637@Lordaeron (USWest) - If the majority of the people here are on east I can get on East to play, I live on the East Coast but all of my online friends are west coast so that's why I am there.