I found a CG extractor for Fate/ stay night Realt Nua on a chinese website and uploaded it here:
It requires you to use the actual PS2 game disc to extract the images from, saving them in the same directory as the extractor in .tm2 format.
When you execute the program it will ask you to open the DATA2.BIN file, then proceed to extract the images. *IMPORTANT*
You require at least 3.14GB of space to extract all the images.
It was recommended on the chinese website to use a program called OPTPiX iMageStudio to convert the images, which you can easily find on google, and I uploaded elsewhere myself, but I don't know if posting a link to it is allowed so I won't - but I'm not sure if there are other programs which can convert this format as my quick search on google didn't yield anything.
I know there is a guy who has made a patch to insert some of the Realta Nua CG's into the PC version (his site is here: Waku Waku
) but I just wanted to post this program in case mirrormoon might perhaps consider including an option on the current patch to include some of the new CG's (obviously where appropriate) in the PC version.
Anyway, if this is in any way helpful please use it; it's just my way of trying to pitch in (^_-)b
The program posted by Ailtin "XnView" doesn't view the images properly; it leaves some kind of white haze over all the images. The program I mentioned above does allow you to open the images properly, as well as save them in .jpg format, however it has the same problem as XnView when tryng to save in other formats, e.g. in .png format, with the white haze covering the images. I'd post an example but I'm not sure it's allowed, however you'll see what I mean if you try it out for yourself.
@ "that one guy": the program I recommended (OPTPiX iMageStudio) has the ability to batch convert; simply go to Macro>Macro Processing...>Standard Function and choose "Format Converison" from the "Function:" box - then enter the appropriate settings and se[b]lect
@ Ciel: Thanks for that (^_^)b The problem was with the alpha transparency channel, which you can simply get around by selecting Image>Remove alpha channel in XnView, instead of copying and pasting.