Alignment: Lawful Good
Magical Energy: B
Noble Phantasm: B
Territory Creation: C
Tool Creation: A++
He can create objects which are capable of reproducing even Noble Phantasm level effects.
Channeling Yahweh's will, he defied the Pharaoh, rallied the Israelites and guided their Exodus.
Talent to lead the people.
He was a powerful Magus in his time; today is capable of magic close to sorcery.
"The Crossing of the Red Sea" (Restart): A+
The ability to escape battle.
At this level, he can even ignore physical, magical or geographical obstacles to retreat.
"Manna from the Sky" (Resupply): A+
Once per day, he can materialize a special bread that when eaten automatically recovers all the health and magical energy. He can get as many of these breads as he wants per use, but a person can only get the effects of one per day [still, they don't rot, and are quite tasty, so his Master won't have food trouble during the war].
Nehushtan - The Serpent Rod
Maximum Target: 1 person
Moses' weapon, a rod that can turn into a snake. It moves of it own will, so it?s difficult to block or evade, and it's poisonous.
Skills that would allow to dodge this weapon (like instinct) are reduced by one rank, and if hits, the poison keeps doing damage until the Servant keeps in spirit form for one hour or the Master gets one night of rest (depending of which one it hit).
[Actually, I think that it wasn't Moses' rod which turned into a snake, but this is cool enough to warrant being a Noble Phantasm]
The Ten Plagues of Egypt - God's Curse Upon the Oppressors
Range: 1-99 [BTW, what does this mean? I took this from Enuma Elish, but in what unit is this measured?]
Maximum Target: 1000+ people
Upon the refusal of the Pharaoh to let the Israelite people leave, Moses summoned ten plagues that laid waste to the country.
Moses can choose the range of the plagues, up until the whole country; usually, though, he will choose to make them affect only the battlefield.
He must summon them in order, and to summon the next one, the current one must have finished or been cancelled. They have only one use, also; once he summons all the ten plagues, he can't summon anyone more for the rest of the war. If used in battle, the plagues usually last until the battle is over. The ones that make damage will usually kill an average Servant in about an hour; Masters would last far less.
1st Plague: The Blood - All moisture in the air turns to acid blood that sticks to the enemies and limits their movements, reducing all their attributes by one and damaging them; the amount of damage depends of target's endurance.
2nd Plague: The Frogs - The Battlefield is filled with vicious frogs that attack the enemies. They are frail but small and very abundant, so attacking them is not easy.
Evading or blocking them, however, is not difficult.
3rd Plague: The Gnats - Similar to the last one, but much more difficult to block or avoid.
4th Plague: The Flies - Also similar, but more than dealing damage they restrain the enemies, reducing their attributes by one.
5th Plague: The Pestilence - The enemies are afflicted by a pestilence that greatly debilitates them. Their attributes go down until they are not able any longer of fighting, and then die; the process lasts between one day and one week, depending of endurance. With enough endurance one can be not affected by this plague in the first place. Unlike previous plagues, this only ends by death or cancellation.
6th Plague: The Boils - Boils fill enemies' bodies. This doesn't do damage, but attributes are reduced by one. Again, endurance can resist this. If not, it lasts 5 days.
7th Plague: The Hail - Fireballs rain down from the sky, hitting only the enemies; each one is like a Rank A attack, but they are not difficult to dodge.
th Plague: The Locusts - A swarm of locusts appears; works like The Flies.
9th Plague: The Darkness - A dark mist covers the battlefield, obstructing vision; the enemies lose all senses (not even instinct or the likes work) as while nobody attacks them.
10th Plague: Death of the Firstborns - If the enemy is a firstborn, he automatically dies. No attribute or defense can prevent this [well, Avalon could].
The Ark of the Covenant - The Sacred Container of the Law
Maximum Target: 30 people
The container of the Tablet with the Law. When opened, it releases a strong light that deals a fixed damage to the enemies [like Strike Air]. Once opened, the Tablets can be retired, which allows the use of the next Noble Phantasm.
The Decalogue - The Ten Commandments
Maximum Target: 10 people
These two tablets contain the law that was passed down by Yahweh to his people.
Moses activates a Reality Marble that turns the battlefield into the top of Mount Sinai, and the sky becomes stormy. While activated, the Ten Commandments are in full effect: they cannot be broken, or if broken, sinner's attributes are reduced. Each commandment has different effects. Unlike the Plagues, they also affect Moses and his Master. They are all accumulative.
1st: You shall have no other gods before me - Non Jews, Christians or Muslims get their attributes reduced by one.
2nd: You shall not make wrongful use of the name of your God - Self-explanatory [little use in battle].
3rd: Remember the Sabbath and keep it holy - If the day is Saturday, the battle ends and the presents can attack no one until the next day (they can defend themselves if attacked).
4th: Honor your father and mother - If somebody has killed one of their parents, their attributes are reduced by one.
5th: You shall not murder - Murderers get their attributes reduced by one. Lethal force can be used only in battle (surprise attack or attacking after somebody has surrendered is impossible)
6th: You shall not commit adultery - Everyone who has slept with a married woman not his wife gets their attributes reduced by one.
7th: You shall not steal - Thieves get their attributes reduced by one. Nobody can take anything that belongs to another person.
th: You shall not lie - Liars [that is, somebody famous for telling lies] get their attributes reduced by one. Nobody can lie; if somebody would tell a lie, he instead tells the truth (not saying anything is possible).
9th: You shall not covet your neighbor's wife
10th: You shall not covet anything that belongs to your neighbor - These last two don't really have much effect.