I won't try to analyse the review. I'll only get bias about the bias and begin a vicious cycle.
However, the silly thing that deserves mentioning: If you're doing a Typemoon fansite to help introduce the uninitiated, it seems extremely self-destructive of you to NOT rate the game highly. Surely, you'll alienate those who may have trusted the place for a happy appraisal of the TYPE-MOON phenomenon.
Not to mention, I know that if I read a mediocre review, I will not buy a game. Only if it routinely scores 75% or higher will I shell out. Otherwise, I may ignore it all together, or perhaps turn to (cough) ~alternate~ means for acquisition to first test it (not neccesarily dodgy channels, but it certainly becomes rent/steal off mates material when you're on a budget).
This, to me, is your real critical error; that you may killing fans before they are born.
Also, whilst Tsukihime is a much better BOOK, FSN is a better GAME. Don't forget this! It utilises the capabilities of multimedia FAR more effectively. This may well be just due to higher production values, but the flash-bang-whizz helps keep you excited for the next block of text. For someone who's never played visual novels before, I could see this being a god-send.
Finally, Entertainment always trumps Logic. Pure and simple. Tired plot devices are magically wiped away with the power of fanservice. Also pure and simple.
And whole is always greater than the sum of its parts. This, really, is what's important. It may have innummerate flaws, but if it ain't a damn fine game, I don't know what is...
"If the world's a stage, and the people are actors, then who the f**k has my script!?"
My Blog, Detarame.