HOW TO INSTALL:
1. Install Mirror Moon's English patch (the newest update/fix, without the debug flowchart).
2. Extract "patch~debug_eng.xp3" to your Fate game directory.
3a. If you installed Mirror Moon's patch with voices, rename "patch~debug_eng.xp3" to "patch7.xp3".
3b. If you installed it without voices, rename "patch~debug_eng.xp3" to "patch4.xp3".
There is also a simple untranslated patch included, to be used with the original Japanese game. Be sure to use the correct one.
HOW TO USE:
You must choose START on the title screen to activate debug mode for the current game session. After this, you can load a saved game.
Debug mode consists of two panels, FLOWCHART and FLAGS. These appear as tabs on the edge of the screen, which can be opened by left-click and closed by right-click. It also displays brief pop-up messages whenever a flag is checked or altered during the game.
This displays all of the scenes and choices for the current day/route. Yellow boxes are scenes, green boxes are choices, and blue boxes are links to other flowcharts (next day or route change). Scenes that have been viewed (that show the skip message) will have a small checkmark. Clicking a scene once will display information, and double-clicking will jump to that scene. Longer flowcharts can be scrolled by clicking the arrows at the top or bottom.
This lists all of the flags that are currently loaded. The game will only load flags when it reaches a day that uses them, or when a saved game is loaded, but they should remain permanently loaded until the game is exited. Flag names starting with "g~" are "global" flags that track which endings have been reached. Flag values can be changed at any time by left- or right-clicking the numbers.
Now that the game is fully translated and everyone's had an accidental preview, I'm officially releasing the Fate/stay night Debug Patch. I discovered the "test play" mode while investigating FlowChartLayer.tjs shortly before UBW was released, made a quick patch to enable it, and sent it to the Mirror Moon team to make HF beta-testing easier (and hopefully faster). Since then, I've managed to get everything to display in English - flag conditions, pop-up messages, flag names, route/day names, etc. I also extended the time that debug pop-up messages are shown, because it's not easy to read "(Sakura_Route is NOT LESS than 1? -> NO!) AND (Sakura_Point is NOT LESS than 1? -> YES!)" in 1 second.
The initial untranslated patch changed the following in FlowTrackerPlugin.ks
Code: Select all
;==== テストプレイ用のツールを使う ============================================ ;@eval exp="flow_tracker_object.isTest=true"
Code: Select all
;==== テストプレイ用のツールを使う ============================================ @eval exp="flow_tracker_object.isTest=true"
EDIT 2012/12/31: re-uploaded files and improved instructions