WAV works for the music...why doesn't the README state this?

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Nintendo Maniac 64
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WAV works for the music...why doesn't the README state this?

Unread post by Nintendo Maniac 64 » March 4th, 2010, 7:06 am

While experimenting with Tsukihime's music, I discovered that WAV files are compatible! I tried compressed lossless formats like FLAC and WavPack, but they didn't work.

Either way, the point is, why doesn't the README state this? There are several distinct advantages WAV has over OGG vorbis and MP3.

For the majority of the not-so-tech-savvy public, getting audio into the WAV format is much easier than OGG vorbis, and usually even easier than MP3 since WAV is the default format for CD ripping 99.99% of the time. Then there's the audiophile angle where WAV is the only compatible format that actually give the full CD-audio quality. Also, WAV, being uncompressed linear PCM, uses the least amount of CPU which can be useful for virtualized environments (especially since the recommended format, OGG vorbis, use the most CPU out of the 3)

Did the mirror moon staff themselves not know that WAV worked or something?

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Re: WAV works for the music...why doesn't the README state t

Unread post by ArchDemon » March 5th, 2010, 4:07 pm

We knew, but we thought it was kinda obvious, which is why we didn't include it in the readme.
The main reason we chose to use OGG was because we wanted an alternative to MP3, which caused crashing problems, and to save hard drive space.
We'll be sure to include it in the readme for any future releases.

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