Mkilbride wrote:I have an imagination that can take words and turn them into pictures in my head and based on whats said, I imagine what's happening. I like doing that, that's why I read books. That's also why when books get turned into Movies, it usually disappoints me because their vision is so far different from mine. No way to know whose is correct, probably none us.
In Fate Stay Night, while the fights are awesome, it leaves little room for imagination.
Fate / Stay Night is for those with less imagination.
Tsukihime is for those with more imagination.
I'd guess I'd say those two things as definitive.
I agree that the fights in FSN leaves little room for the imagination. But I disagree that you have to picture a lot more in Tsukihime than in FSN. Yes, you do have to imagine a little bit more in Tsukihime, but the basis of how they portray the fights are basically the same. The only difference is that FSN uses a lot of clangs, bangs and crashes and puts a neat background picture so you know the basic scenery and how the characters move.
What I like about FSN is that Type-moon is able to get you to believe how the characters move in a fight with only only one background picture and several sound effects. I think that is pretty hard. For example, in the Lancer Archer fight in the prologue, I love the scene where Archer charges at Lancer. I have a real sense that Archer is pushing at something that seems to be impossible to do. Not only that, the background even moves and changes size. You still have to imagine what those movements of background even mean, but it is pretty much instinct. I think it is amazing how Type-moon was able to do that; mixing sound effects, narration, and even background movement to portray a fight scene. But the main thing Type-moon focuses on is the narration. With the narration, the reader has a good idea what is happening.
In Tsukihime, they pretty much do the same thing. They rely on narration, but it doesn't mean that it takes a lot more imagination to picture what is going on. They still show a background, but the background is just the scenery. So you don't have to imagine the scenery. The characters are shown, so you don't have to imagine the characters. The only thing they do that you have to imagine is the movements, but even that is play by play with the narration. If the narration goes into THAT much detail, then it does not take that much effort to imagine what is going on.
My point is that it does not take that much imagination to picture what is going on in BOTH games. True, Tsukihime takes a little more imagination to play, but the key word is "a little". Both games are within the boundaries of VN, they provide many VISUALS. Thus, in the imagination category, VNs are not as good as novels because the VNs limit themselves with their selling point, visuals.
Although it looks like I am bashing Tsukihime, I am not. Because I am saying that FSN does the EXACT SAME thing when it comes to narration. The narration is descriptive and you already know the visuals so you know what is happening. I just like how FSN is creative in the fact that they move the background. So that is why I say that the fights in FSN are much more flashy. Although, I was just told by Shourai that the fights will get flashier later on in Tsukihime so I have to play the rest of the game and see for myself.
And those was my thoughts, so is anyone willing to spare a penny?