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Party at 50%

Unread postPosted: January 6th, 2005, 4:12 pm
by Message
Just wondering... When is the 50% expected to be reached? I'd like to drop by in the channel and party along. :-)

Unread postPosted: January 7th, 2005, 7:31 am
by TheXev
For Melty or Tsukihime (I think your talking about Tsukihime)? Tsukihime should reach 50% pretty soon (I?m thinking we can defiantly make it this month and then some). Insertion has finally begun on Tsukihime as well, take a look at the WIP folder for a whole new batch of screen shots (mind you, since these are WIP screenshots, nothing is final, and some screenshots will have no real value to anyone).

Unread postPosted: January 7th, 2005, 11:27 am
by Message
Yay! Obviously a lot of work has yet to be done, but it's good news that the insertion is working. At least I do take it you've got a working insertion tool now and you didn't insert these manually, right?

And yes, I was talking about Tsukihime. Chendo promised a big party in the channel when half of the script had been translated. ^_^

Unread postPosted: January 8th, 2005, 11:29 pm
by TheXev
Well, at this point we are still inserting manually (but I am using EditPad Pro, so I can see the constraints so I can align text correctly). chendo wanted to make a tool for automatic insertion, but he?s been busy hammering out bugs in our English version of onscripter (this is a link to what it should look like).

The prolog has been inserted; however, it will be difficult to continue until we have this bug resolved with onscripter.

Unread postPosted: January 9th, 2005, 5:06 pm
by Message
Yeah, I noticed that glitch. Here's to hoping you can fix it soon! And I know this isn't really going to speed things up, but Chendo asked for cookies, so...

Image

Unread postPosted: February 7th, 2005, 1:23 pm
by replicated
OMG! POCKY!!!!!!!!!!!!!!!!!!!!!!!!11111111111111111111111oneone

Yeah, we hit 50% a while ago.... gotta work on that auto insert sometime, but school and PS2 just take up quite a bit of my time ;p

Unread postPosted: February 8th, 2005, 3:39 am
by TheXev
chendo wrote:OMG! POCKY!!!!!!!!!!!!!!!!!!!!!!!!11111111111111111111111oneone

Yeah, we hit 50% a while ago.... gotta work on that auto insert sometime, but school and PS2 just take up quite a bit of my time ;p


Go go Initial D. lol

Unread postPosted: June 2nd, 2005, 12:06 pm
by Message
I see insani lists Chendo in the HaniHani Demo credits for the '1-Byte Character Patches', does this mean the ONScripter spacing problem is now completely solved? I seem to recall someone mention a long time ago that a word-wrap patch was completed, but I lived under the impression that there still were some other spacing problems to take care of before an automated inserter could be created.

Unread postPosted: June 3rd, 2005, 5:15 pm
by gp32
Message wrote:I see insani lists Chendo in the HaniHani Demo credits for the '1-Byte Character Patches', does this mean the ONScripter spacing problem is now completely solved?

Just a short note on this. We credit Chendo for his 1-byte patches -- which are what allow ONScripter to "see" 1-byte (read: English) characters at all. However, we do not credit him for his word-wrapping patches, because (a) while I'm sure they work for Tsukihime, the wrapping is a bit too conservative in the Hanihani demo (aside: I tested this out in Sanarara as well just to confirm a suspicion I had, and in *that* game, the word wrapping doesn't cut the line short enough), and (b) Hanihani's log mode uses "mid" commands *in specific byte positions*, followed by your standard lsp/vsp, to display the dialog lines in the log.

All this is to say that in the Hanihani demo, we found ourselves forced to hard-code line breaks. This is not Chendo's fault -- it has to do with the fact that even in NScripter, each game implements its line breaks in different places a little bit differently.

Unread postPosted: June 4th, 2005, 8:02 am
by Message
I see, that clears up a lot. I figured the other possibility was that you had manually inserted all linebreaks, I just underestimated your insanity (again). :P

Though that doesn't actually change the question a great deal. Chendo, have you found any time to work on an automated inserter yet? As usual, I just ask out of interest. ^_^

Unread postPosted: June 4th, 2005, 5:10 pm
by Ryuusoul
I can't answer for chendo, but insertion has been at a constant rate of zero for a long time...

*stares at TheXev and chendo

Unread postPosted: June 5th, 2005, 11:56 pm
by TheXev
I?d gladly get back to work on inserting if my damn job wasn?t eating away 48 hours of my week. We defiantly need a few more people with nscripter experience that would be willing to insert.

Unread postPosted: June 6th, 2005, 2:53 am
by Ryuusoul
I think we need an administrator who doesn't consistently use the word "defiantly" when he should use "definitely".

Unread postPosted: June 7th, 2005, 7:10 am
by Message
No wonder he quit the QC team. :lol:

As usual, I'd love to help out if I had even a remote believe I'd actually find some time for it. ?_?

Unread postPosted: June 10th, 2005, 6:32 am
by TheXev
Ryuusoul wrote:I think we need an administrator who doesn't consistently use the word "defiantly" when he should use "definitely".


Stinkn? spell checker!

Unread postPosted: June 10th, 2005, 9:18 pm
by johnsgs
Hey is there going to be some sort of something now that you guys have hit 100% translation?

Unread postPosted: June 10th, 2005, 9:41 pm
by Ryuusoul
Yeah. I think I'm going to take a nap.

Unread postPosted: June 11th, 2005, 3:57 am
by johnsgs
:P

Well, I stopped by the channel and said hi, but if there's ever any somewhat official-ish anything, post it up so those interested can flood your channel, heh.

Unread postPosted: June 11th, 2005, 5:26 am
by TheXev
This thread is simply to old. If you wana chat about 100% progress, please move along to this thread!