Message wrote:I see insani lists Chendo in the HaniHani Demo credits for the '1-Byte Character Patches', does this mean the ONScripter spacing problem is now completely solved?
Just a short note on this. We credit Chendo for his 1-byte patches -- which are what allow ONScripter to "see" 1-byte (read: English) characters at all. However, we do not credit him for his word-wrapping patches, because (a) while I'm sure they work for Tsukihime, the wrapping is a bit too conservative in the Hanihani demo (aside: I tested this out in Sanarara as well just to confirm a suspicion I had, and in *that* game, the word wrapping doesn't cut the line short enough), and (b) Hanihani's log mode uses "mid" commands *in specific byte positions*, followed by your standard lsp/vsp, to display the dialog lines in the log.
All this is to say that in the Hanihani demo, we found ourselves forced to hard-code line breaks. This is not Chendo's fault -- it has to do with the fact that even in NScripter, each game implements its line breaks in different places a little bit differently.