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MaW!2 Save File Editor (v1.0)

Posted: July 22nd, 2008, 11:26 pm
by Etoh
I've made a save file editor based on Ukato's research.

Posted: July 22nd, 2008, 11:30 pm
by AlinSabel
Um, any specific file we should be editing?

I'm getting 'subscript out of range' error each time I select a save game...

Posted: July 22nd, 2008, 11:32 pm
by Etoh
Select a previously used save file which you've backed up.

Posted: July 22nd, 2008, 11:32 pm
by AlinSabel
Rightio, most of mine gave me an error but selecting save 20 popped up the menu. Cheers~

Posted: July 22nd, 2008, 11:34 pm
by Etoh
Tell me if it works because I've not had anyone test it (I literally wrote it in VB6 a few mins ago).

Posted: July 22nd, 2008, 11:38 pm
by Einherjar
Mine returns some funny numbers:
► Show Spoiler
Then again, MaW2 is full of problems already on vista...

Posted: July 22nd, 2008, 11:38 pm
by AlinSabel
When you say 'barred stats'... which ones? @_@

Posted: July 22nd, 2008, 11:41 pm
by Etoh
Barred stats are the ones which appear in the games stat menu in bar form (so Attack, Defence, Agility, Life and Will). If you have a problem with a specific previously used save file then upload it and I'll try it out on my PC and see if it works (I have XP not Vista, tho). Is it Vista32 or Vista64? Have you tried running the application in compatibility mode? Which version of MAW2 are you using?

Posted: July 22nd, 2008, 11:45 pm
by AlinSabel
Nah, it was nothing. Those were just bogus files anyway, I'd forgotten which ones had anything stored in them.

Anyhoo, I changed stats and equipment, everything's showed up fine in the status screen. I'll see what happens in game.

And er... perhaps you could separate which equipment goes where, cos some items are quite obviously for the body but for others (rosary? @_@), I'm not too sure are to be equipped just in which slot...

Posted: July 22nd, 2008, 11:48 pm
by Etoh
I just went with what Ukato wrote. If someone wants to say on each one what they are for then I'll include it and credit them.

Posted: July 23rd, 2008, 12:36 am
by Ryusei
This is a little off topic but, how do you get screenshots like that?

Posted: July 23rd, 2008, 2:20 am
by Einherjar
Ryusei wrote:This is a little off topic but, how do you get screenshots like that?
You key Print Screen (or PrtSc) on your keyboard.
Anyways, I accidentally selected game1.dat instead of save, sorry about that.

Posted: July 23rd, 2008, 9:51 am
by Etoh
Einherjar wrote:Anyways, I accidentally selected game1.dat instead of save, sorry about that.
I see. I'll stop Googling for obscure Vista VB6 bugs then. Does it work 100% fine now?

Posted: July 23rd, 2008, 10:21 am
by Ukato
Nice job putting together a GUI for editing the files :)

Thought I'd just add some notes on stuff I encountered when editing values:

- Level can go to at least 99 (63h)
- Enabling Will or Iry makes the game crash at the equipment screen, but works fine in combat etc...
this is most likely due to them ( Will and Iry ) not actually having any set variables for equipment, thus messing up the game when it tries loading the data.
- On the character part of the editor you should leave all ???'s alone, no guarentees on the effect of editing Exp? as the game doesn't show any data on that - making level up seem random : /
- There are more equipment than the 24 items listed ( bulky bible etc) but 25 = Herb and so for a while so if you want items other than those listed you have to try some numbers ;)
► Show Spoiler
This should make it loads easier for the poor fellas that've never touched a hex editor though :)

Posted: July 23rd, 2008, 10:52 am
by Etoh
Thanks for the info Ukato, I'll include the 99 info and crash warning in the next version and take out the ???'s. The reason the ???'s were in there in the first place was because its just a bunch of control arrays and I have a readints() function which starts reading from byte X and control index Y (for label and text box) with the names being read from a listbox, so I'd either have to split the character into multiple readints() or make those specific controls invisible. This wouldn't be that hard to do, I just went for the quickest route to its completion. I don't have time at the moment to check every item but if anyone with a hex editor is inclined to do so then I'll certainly credit their research. By the way, the way its made I intend for people to go through the items using tabs.

Re: MaW!2 Save File Editor (v1.0)

Posted: November 18th, 2008, 8:32 am
by Graus
Etoh wrote:I've made a save file editor based on Ukato's research.
Thanks for this!

Posted: November 24th, 2008, 3:45 pm
by Darkbalmunk
lol who needs hp and an army when you have cheat codes...

Re: MaW!2 Save File Editor (v1.0)

Posted: October 6th, 2015, 11:28 pm
by fran00
need save editor pls