Search found 32 matches

by Daichi
November 4th, 2015, 7:35 pm
Forum: Arcturus Chat
Topic: For what it's worth
Replies: 4
Views: 6113

Re: For what it's worth

I'm really happy to see people are still interested in seeing this happen. The project has been on hiatus for quite some time and I'd like to resurrect it. My current life priorities just haven't allowed me time for this.
by Daichi
December 16th, 2008, 2:36 am
Forum: Melty Blood Chat
Topic: Dodging and circuit sparking in MB:AC?
Replies: 21
Views: 6723

Re: Dodging and circuit sparking in MB:AC?

# Circuit Spark: Tap A+B+C or Q while in Max or (Blood) Heat mode while in hitstun on the ground. Actually, the input for both Circuit Spark and Heat is just B+C. But yeah, if your not paying attention it's easy to Circuit Spark when you don't intend to. Just try to remember not to CS while your de...
by Daichi
December 5th, 2008, 9:19 pm
Forum: Melty Blood Chat
Topic: Depletion Garden?
Replies: 13
Views: 5452

negum wrote:What do you mean with 'crouching last arc'? I can pull this off while standing.
I thought there were only aerial and grounded last arcs.
Lol, call me delusional then. Still, Air Last arcs are much easier. I can jump into a projectile and shield with no problems.
by Daichi
December 5th, 2008, 9:16 pm
Forum: Melty Blood Chat
Topic: quick question about english patch mbacvb
Replies: 6
Views: 3124

Yes.
by Daichi
December 5th, 2008, 12:34 pm
Forum: Melty Blood Chat
Topic: Depletion Garden?
Replies: 13
Views: 5452

MBAC Sacchin LastArc.avi

(I need to plug my arcade stick in, keyboard sucks. I moved my stick back to the 360 for SF2)

Anyway, I never found crouching last arcs all too useful. So I don't think I've ever pulled this move off in a real battle. So, any other movies you wanna see?
by Daichi
December 4th, 2008, 12:23 pm
Forum: Arcturus Chat
Topic: Any hope of more progress?
Replies: 1
Views: 2306

There are reasons for the lack of updates but the project is not completely dead. You can safely be assured that it will get a progress update sometime in the future. But it's very hard to say when.

Thanks for the support, it's great to hear some people are patiently looking forward to this.
by Daichi
November 28th, 2008, 1:29 am
Forum: Melty Blood Chat
Topic: Act Cadenza netplay
Replies: 13
Views: 6092

I think mauve's mbcaster is one of the better ones.

http://mauve.sandwich.net/misc/mbcaster-080813.zip

No waiting room or lobby, but it's pretty solid.
by Daichi
November 28th, 2008, 1:24 am
Forum: Melty Blood Chat
Topic: Is parrying worthless?
Replies: 24
Views: 10713

Shielding? I didn't know what it was good for in the beginning, but in time I leaned how to use it (not with enough effectiveness though) but it can be really saving sometimes, like the Circuit spark in AC (also, in AC you can hold down the Shield button to use the shield for a longer period, but i...
by Daichi
August 27th, 2008, 1:45 am
Forum: Melty Blood Chat
Topic: The replay
Replies: 5
Views: 2730

With Fraps, it seems you have to set it to capture at 60fps, otherwise the game lags. For me, full resolution and 60 fps means around 4GBs for 2minutes 22. Be sure you have a fast defragged hard drive. Having a Raid 0 to capture to does help me a bunch. Of course after you capture, you encode to som...
by Daichi
August 21st, 2008, 3:38 am
Forum: Melty Blood Chat
Topic: MBAC Translation Progress
Replies: 108
Views: 35885

Sprint wrote:"Etherlite Grand"
"Cutting Sink"

I sure hope there's plans to fix those :D
Well, I'm not sure about the latter (It's commonly romanised as Synch, but that might be wrong. I haven't really looked into it), but the former is definitely wrong.
Thanks for pointing those out, it's been noted.
by Daichi
August 20th, 2008, 9:14 pm
Forum: Melty Blood Chat
Topic: Sacchin Vs Nero Strategy (AC)
Replies: 9
Views: 3784

I just realized that most of Nero's ground attacks are air unblockable. >.<; This makes sense why I set myself up for so much fail... I thought it was cuz I sucked so much at blocking. That "Sacchin Match-ups" thread said stay out of the air, but it didn't specifically say why. This kinda sucks for ...
by Daichi
August 17th, 2008, 10:24 pm
Forum: Melty Blood Chat
Topic: Sacchin Vs Nero Strategy (AC)
Replies: 9
Views: 3784

marus, Some excellent advice. Yeah, These set of matches are pretty much right after I learned her basic B&B combo. (You can see me attempt it in the beginning of the 3rd round but my air grab was too slow then.) It certainly isn't going to be second nature over night but I'll certainly be working o...
by Daichi
August 17th, 2008, 12:08 pm
Forum: Melty Blood Chat
Topic: Sacchin Vs Nero Strategy (AC)
Replies: 9
Views: 3784

Ah, I probably didn't specify clearly. I'm referring to human opponents. Sadly, AI controlled Nero is nothing compared to human controlled Nero. AI leaves a lot of openings which make it easy to advance upon. A human can keep the pressure up, with combos and his familiars for some pretty annoying mi...
by Daichi
August 17th, 2008, 11:03 am
Forum: Melty Blood Chat
Topic: Sacchin Vs Nero Strategy (AC)
Replies: 9
Views: 3784

Sacchin Vs Nero Strategy (AC)

Well, since Melty Bread doesn't seem to wanna let me create an account. And that their IRC channel seems to have my IP range included in their ban list... I'll just bug you guys about strategy tips and hope for the best. I know I'm not that horrible of a Satsuki player, I can perform some of her adv...
by Daichi
February 17th, 2007, 8:45 am
Forum: Arcturus Chat
Topic: Are you still working on this?
Replies: 3
Views: 4834

Still alive

We are still alive, the project is moving a bit slowly right now with editing. I don't plan on calling it quits anytime soon. So hang in there. Also I'm devoting a lot of my free time energy towards finishing Melty Blood.
by Daichi
October 10th, 2005, 6:24 am
Forum: Arcturus Chat
Topic: Arc Translations Woes, Italian Poem...
Replies: 4
Views: 5753

Arc Translations Woes, Italian Poem...

This is fairly minor I guess... Anyway, one of the last things left to translate for Arcturus is a long poem by the famous Italian poet Giacomo Leopardi. Anyway, the problem. I was thinking why translate a translation of something when there is a possiblity when there is a chance of error. The ideal...
by Daichi
August 25th, 2005, 1:46 am
Forum: Arcturus Chat
Topic: Will we ever hope to see this game finally translated?
Replies: 2
Views: 3663

I'll try to publicly announce some status next week. But I'm very busy right now. ^^;

-Daichi :?
by Daichi
June 18th, 2005, 5:03 am
Forum: General Translation Projects
Topic: Possible Tenerezza translation?
Replies: 8
Views: 4182

Well, I don't have the PC version installed and too lazy to find the disk. I do have the xbox version with me. The file list is almost identical to the one posted above. And if it's anything like the PC version There is definitely speaking script inside the Script.pak. Unfortunately there is lots of...
by Daichi
June 6th, 2005, 12:52 am
Forum: Arcturus Chat
Topic: What's happening?
Replies: 4
Views: 4304

Project is still moving.

The project is moving fairly well right now. And like TheXev said, we are using the korean scripts for translation, and inserting them into the Japanese game.

-Daichi
by Daichi
February 4th, 2005, 5:57 pm
Forum: Announcements
Topic: Forums Back, to stay this time
Replies: 1
Views: 6544

Forums Back, to stay this time

It has come to my attention that our Forum server is back. I'll find someway to make it up to everyone.